/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.jogl.acore; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import com.jogamp.common.nio.Buffers; import com.jogamp.opengl.test.junit.util.MiscUtils; import com.jogamp.opengl.test.junit.util.UITestCase; import com.jogamp.opengl.util.GLBuffers; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLException; import com.jogamp.opengl.GLOffscreenAutoDrawable; import com.jogamp.opengl.GLProfile; import org.junit.Assert; import org.junit.Test; import org.junit.FixMethodOrder; import org.junit.runners.MethodSorters; @FixMethodOrder(MethodSorters.NAME_ASCENDING) public class TestCPUSourcingAPINEWT extends UITestCase { static long duration = 500; // ms static class Demo implements GLEventListener { private final static float[] vertexColorData = new float[]{ 0.0f, 0.75f, 0.0f, 1,0,0, -0.5f, -0.75f, 0.0f, 0,1,0, 0.9f, -0.75f, 0.0f, 0,0,1 }; private final FloatBuffer vertexColorDataBuffer = GLBuffers.newDirectFloatBuffer(vertexColorData); private final short[] indices = new short[]{0, 1, 2}; private final ShortBuffer indicesBuffer = GLBuffers.newDirectShortBuffer(indices); private int vertID = -1; private int fragID = -1; private int progID = -1; private static int createShader(final GL2ES2 gl, final int type, final String[] srcLines){ final int shaderID = gl.glCreateShader(type); assert shaderID > 0; final int[] lengths = new int[srcLines.length]; for (int i = 0; i < srcLines.length; i++) { lengths[i] = srcLines[i].length(); } gl.glShaderSource(shaderID, srcLines.length, srcLines, lengths, 0); gl.glCompileShader(shaderID); return shaderID; } private void initShaders(final GL2ES2 gl) { final String[] vertSrc = new String[]{ "#version 150\n", "in vec4 vPosition;\n", "in vec4 vColor;\n", "out vec4 pColor;\n", "void main() {\n", " pColor = vColor;\n", " gl_Position = vPosition;\n", "}\n" }; vertID = createShader(gl, GL2ES2.GL_VERTEX_SHADER, vertSrc); final String[] fragSrc = new String[]{ "#version 150\n", "in vec4 pColor;\n", "void main() {\n", " gl_FragColor = pColor;\n", "}\n" }; fragID = createShader(gl, GL2ES2.GL_FRAGMENT_SHADER, fragSrc); // We're done with the compiler gl.glReleaseShaderCompiler(); progID = gl.glCreateProgram(); assert progID > 0; gl.glAttachShader(progID, vertID); gl.glAttachShader(progID, fragID); gl.glLinkProgram(progID); gl.glValidateProgram(progID); } @Override public void init(final GLAutoDrawable drawable) { final GL2ES2 gl = drawable.getGL().getGL2ES2(); gl.glEnable(GL.GL_DEPTH_TEST); gl.glDisable(GL.GL_CULL_FACE); initShaders(gl); gl.setSwapInterval(1); } @Override public void dispose(final GLAutoDrawable drawable) { final GL2ES2 gl = drawable.getGL().getGL2ES2(); gl.glDetachShader(progID, fragID); gl.glDetachShader(progID, vertID); gl.glDeleteProgram(progID); gl.glDeleteShader(fragID); gl.glDeleteShader(vertID); } private void displayCPUSourcing(final GL2 gl) { final int posLoc = gl.glGetAttribLocation(progID, "vPosition"); final int colorLoc = gl.glGetAttribLocation(progID, "vColor"); gl.glEnableVertexAttribArray(posLoc); gl.glEnableVertexAttribArray(colorLoc); final int stride = 6 * Buffers.SIZEOF_FLOAT; // final int cOff = 3 * Buffers.SIZEOF_FLOAT; gl.glVertexAttribPointer(posLoc, 3, GL.GL_FLOAT, false, stride, vertexColorDataBuffer); vertexColorDataBuffer.position(3); // move to cOff gl.glVertexAttribPointer(colorLoc,3, GL.GL_FLOAT, false, stride, vertexColorDataBuffer); vertexColorDataBuffer.position(0); // rewind cOff gl.glDrawElements(GL.GL_TRIANGLES, 3, GL.GL_UNSIGNED_SHORT, indicesBuffer); gl.glDisableVertexAttribArray(posLoc); gl.glDisableVertexAttribArray(colorLoc); } @Override public void display(final GLAutoDrawable drawable) { final GL2ES2 gl = drawable.getGL().getGL2ES2(); gl.glClearColor(0x44, 0x44, 0x44, 0); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glUseProgram(progID); // Hard casting is of course invalid! // But we need to 'fake' compatibility mode to trigger CPU-sourcing w/ GL3 core displayCPUSourcing((GL2) gl); gl.glUseProgram(0); } @Override public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int w, final int h) { } } private void testImpl(final GLProfile profile) throws InterruptedException { final GLCapabilities capabilities = new GLCapabilities(profile); final GLDrawableFactory factory = GLDrawableFactory.getFactory(profile); final GLOffscreenAutoDrawable glad = factory.createOffscreenAutoDrawable(null, capabilities, null, 512, 512); final Demo vaoTest = new Demo(); glad.addGLEventListener(vaoTest); glad.display(); glad.destroy(); } @Test public void test01GL2CPUSource() throws GLException, InterruptedException { if( ! GLProfile.isAvailable(GLProfile.GL2) ) { System.err.println("GL2 n/a"); return; } testImpl(GLProfile.get(GLProfile.GL2)); } @Test public void test02GL3CPUSource() throws GLException, InterruptedException { final GLProfile glp = GLProfile.getMaxProgrammableCore(true); if( !glp.isGL3ES3() && !glp.isGL2ES2() ) { System.err.println("No GL core profile available, got "+glp); return; } GLException exp = null; try { testImpl(glp); } catch(final GLException gle) { exp = gle; System.err.println("Expected Exception: "+exp.getMessage()); } Assert.assertNotNull("Excpected GLException missing due to CPU Sourcing w/ GL3 core context", exp); } public static void main(final String args[]) { for(int i=0; i<args.length; i++) { if(args[i].equals("-time")) { i++; duration = MiscUtils.atol(args[i], duration); } } org.junit.runner.JUnitCore.main(TestCPUSourcingAPINEWT.class.getName()); } }