/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.newt; import com.jogamp.nativewindow.WindowClosingProtocol; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLProfile; import com.jogamp.newt.event.WindowEvent; import com.jogamp.newt.event.WindowAdapter; import com.jogamp.newt.opengl.GLWindow; import com.jogamp.opengl.test.junit.util.MiscUtils; import com.jogamp.opengl.util.Animator; /** * Manual test case validating closing behavior. * <p> * Validates bugs: * <ul> * <li>Bug 882: Crash on OSX when closing NEWT window</li> * </ul> * </p> * */ public class DemoCreateAndDisposeOnCloseNEWT { public static void main(final String[] args) { int closeMode = 0; // 0 - none, 1 - window, animator, 2 - animator, window, 3 - System.exit for(int i=0; i<args.length; i++) { if(args[i].equals("-close")) { closeMode = MiscUtils.atoi(args[++i], closeMode); } } System.err.println("Close Mode: "+closeMode); final GLCapabilities caps = new GLCapabilities(GLProfile.getMaxProgrammable(true)); caps.setBackgroundOpaque(true); caps.setDoubleBuffered(true); caps.setDepthBits(16); final Animator animator = new Animator(); final GLWindow glWindow = GLWindow.create(caps); animator.add(glWindow); glWindow.addGLEventListener(new GLEventListener() { @Override public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { System.out.println("GLEventListener.reshape"); } @Override public void init(final GLAutoDrawable drawable) { System.out.println("GLEventListener.init"); } @Override public void dispose(final GLAutoDrawable drawable) { System.out.println("GLEventListener.dispose"); } @Override public void display(final GLAutoDrawable drawable) { } }); glWindow.setTitle("Test"); glWindow.setSize(1024, 768); glWindow.setUndecorated(false); glWindow.setPointerVisible(true); glWindow.setVisible(true); glWindow.setFullscreen(false); glWindow.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE); glWindow.addWindowListener(new WindowAdapter() { @Override public void windowDestroyNotify(final WindowEvent e) { System.out.println("GLWindow.destroyNotify"); } @Override public void windowDestroyed(final WindowEvent e) { System.out.println("GLWindow.destroyed"); animator.stop(); } }); animator.start(); switch( closeMode ) { case 1: sleep1s(); glWindow.destroy(); sleep1s(); animator.stop(); break; case 2: sleep1s(); animator.stop(); sleep1s(); glWindow.destroy(); break; case 3: sleep1s(); System.exit(0); break; default: break; // 0 - nop } } static void sleep1s() { try { Thread.sleep(1000); } catch (final InterruptedException e) { e.printStackTrace(); } } }