/**
* Copyright 2013 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opengl.test.junit.newt;
import com.jogamp.nativewindow.WindowClosingProtocol;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
import com.jogamp.opengl.GLEventListener;
import com.jogamp.opengl.GLProfile;
import com.jogamp.newt.event.WindowEvent;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.opengl.GLWindow;
import com.jogamp.opengl.test.junit.util.MiscUtils;
import com.jogamp.opengl.util.Animator;
/**
* Manual test case validating closing behavior.
* <p>
* Validates bugs:
* <ul>
* <li>Bug 882: Crash on OSX when closing NEWT window</li>
* </ul>
* </p>
*
*/
public class DemoCreateAndDisposeOnCloseNEWT {
public static void main(final String[] args) {
int closeMode = 0; // 0 - none, 1 - window, animator, 2 - animator, window, 3 - System.exit
for(int i=0; i<args.length; i++) {
if(args[i].equals("-close")) {
closeMode = MiscUtils.atoi(args[++i], closeMode);
}
}
System.err.println("Close Mode: "+closeMode);
final GLCapabilities caps = new GLCapabilities(GLProfile.getMaxProgrammable(true));
caps.setBackgroundOpaque(true);
caps.setDoubleBuffered(true);
caps.setDepthBits(16);
final Animator animator = new Animator();
final GLWindow glWindow = GLWindow.create(caps);
animator.add(glWindow);
glWindow.addGLEventListener(new GLEventListener() {
@Override
public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {
System.out.println("GLEventListener.reshape");
}
@Override
public void init(final GLAutoDrawable drawable) {
System.out.println("GLEventListener.init");
}
@Override
public void dispose(final GLAutoDrawable drawable) {
System.out.println("GLEventListener.dispose");
}
@Override
public void display(final GLAutoDrawable drawable) {
}
});
glWindow.setTitle("Test");
glWindow.setSize(1024, 768);
glWindow.setUndecorated(false);
glWindow.setPointerVisible(true);
glWindow.setVisible(true);
glWindow.setFullscreen(false);
glWindow.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE);
glWindow.addWindowListener(new WindowAdapter() {
@Override
public void windowDestroyNotify(final WindowEvent e) {
System.out.println("GLWindow.destroyNotify");
}
@Override
public void windowDestroyed(final WindowEvent e) {
System.out.println("GLWindow.destroyed");
animator.stop();
}
});
animator.start();
switch( closeMode ) {
case 1:
sleep1s();
glWindow.destroy();
sleep1s();
animator.stop();
break;
case 2:
sleep1s();
animator.stop();
sleep1s();
glWindow.destroy();
break;
case 3:
sleep1s();
System.exit(0);
break;
default: break; // 0 - nop
}
}
static void sleep1s() {
try {
Thread.sleep(1000);
} catch (final InterruptedException e) {
e.printStackTrace();
}
}
}