/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * Copyright (c) 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.jogamp.opengl.test.junit.jogl.demos.es1; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES1; import com.jogamp.opengl.GLAutoDrawable; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.opengl.util.ImmModeSink; public class MultisampleDemoES1 implements GLEventListener { boolean multisample; ImmModeSink immModeSink; public MultisampleDemoES1(final boolean multisample) { this.multisample = multisample; } public void init(final GLAutoDrawable drawable) { System.err.println(); System.err.println("Requested: " + drawable.getNativeSurface().getGraphicsConfiguration().getRequestedCapabilities()); System.err.println(); System.err.println("Chosen : " + drawable.getChosenGLCapabilities()); System.err.println(); final GL2ES1 gl = drawable.getGL().getGL2ES1(); if (multisample) { gl.glEnable(GL.GL_MULTISAMPLE); } gl.glClearColor(0, 0, 0, 0); // gl.glEnable(GL.GL_DEPTH_TEST); // gl.glDepthFunc(GL.GL_LESS); gl.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); gl.glLoadIdentity(); gl.glMatrixMode(GLMatrixFunc.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(-1, 1, -1, 1, -1, 1); if (multisample) { gl.glDisable(GL.GL_MULTISAMPLE); } immModeSink = ImmModeSink.createFixed(40, 3, GL.GL_FLOAT, // vertex 0, GL.GL_FLOAT, // color 0, GL.GL_FLOAT, // normal 0, GL.GL_FLOAT, // texCoords GL.GL_STATIC_DRAW); final int numSteps = 20; final double increment = Math.PI / numSteps; final double radius = 1; immModeSink.glBegin(GL.GL_LINES); for (int i = numSteps - 1; i >= 0; i--) { immModeSink.glVertex3f((float) (radius * Math.cos(i * increment)), (float) (radius * Math.sin(i * increment)), 0f); immModeSink.glVertex3f((float) (-1.0 * radius * Math.cos(i * increment)), (float) (-1.0 * radius * Math.sin(i * increment)), 0f); } immModeSink.glEnd(gl, false); } public void dispose(final GLAutoDrawable drawable) { immModeSink.destroy(drawable.getGL()); immModeSink = null; } public void display(final GLAutoDrawable drawable) { final GL2ES1 gl = drawable.getGL().getGL2ES1(); if (multisample) { gl.glEnable(GL.GL_MULTISAMPLE); } gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); immModeSink.draw(gl, true); if (multisample) { gl.glDisable(GL.GL_MULTISAMPLE); } } // Unused routines public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) { } public void displayChanged(final GLAutoDrawable drawable, final boolean modeChanged, final boolean deviceChanged) { } }