/** * Copyright 2013 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl; import com.jogamp.opengl.GLRendererQuirks; /** * Adds capabilities to set a shared {@link GLContext} directly or via an {@link GLAutoDrawable}. * <p> * Sharing of server-side OpenGL objects such as buffer objects, e.g. VBOs, * and textures among OpenGL contexts is supported with this interface. * </p> * <p> * A <i>master</i> {@link GLContext} is the {@link GLContext} which is created first. * Subsequent shared {@link GLContext} w/ the <i>master</i> are referred as <i>slave</i> {@link GLContext}. * </p> * <p> * Implementations of this interface control the <i>slave's</i> {@link GLContext} and {@link GLAutoDrawable} realization, * i.e. the <i>slave</i> {@link GLAutoDrawable} will not be realized before their associated <i>master</i>. * </p> * <p> * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID} * or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility. * </p> * <h5><a name="lifecycle">Lifecycle Considerations</a></h5> * <p> * After shared objects are created on the <i>master</i>, the OpenGL pipeline * might need to be synchronized w/ the <i>slaves</i>, e.g. via {@link GL#glFinish()}. * At least this has been experienced w/ OSX 10.9. * </p> * <p> * In general, destroying a <i>master</i> {@link GLContext} before their shared <i>slaves</i> * shall be permissible, i.e. the OpenGL driver needs to handle pending destruction of shared resources. * This is confirmed to work properly on most platform/driver combinations, * see unit test <code>com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT3</code> and similar. * </p> * <p> * However, to avoid scenarios with buggy drivers, users <i>may not</i> destroy the * <i>master</i> {@link GLContext} before its shared <i>slave</i> {@link GLContext} instances * <i>as long as they are using them</i>.<br> * Otherwise the OpenGL driver may crash w/ SIGSEGV, due to using already destroyed shared resources, * if not handling the pending destruction of the latter!<br> * Either proper lifecycle synchronization is implemented, e.g. by notifying the <i>slaves</i> about the loss of the shared resources, * <i>or</i> the <i>slaves</i> validate whether the resources are still valid. * </p> * <p> * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(com.jogamp.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy} * {@link GLDrawable} and it's {@link GLContext} as the <i>master</i> of all shared <i>slave</i> {@link GLContext}. * Since this <i>dummy instance</i> does not depend on any native windowing system, it can be controlled easily w/o being <i>in sight</i>.<br> * Below code creates a {@link GLAutoDrawable} based on a <i>dummy GLDrawable</i>: * <pre> // GLProfile and GLCapabilities should be equal across all shared GL drawable/context. final GLCapabilitiesImmutable caps = ... ; final GLProfile glp = caps.getGLProfile(); .. final boolean createNewDevice = true; // use 'own' display device! final GLAutoDrawable sharedDrawable = GLDrawableFactory.getFactory(glp).createDummyAutoDrawable(null, createNewDevice, caps, null); sharedDrawable.display(); // triggers GLContext object creation and native realization. ... // Later a shared 'slave' can be created e.g.: GLWindow glad = GLWindow.create(caps); // or any other GLAutoDrawable supporting GLSharedContextSetter glad.setSharedAutoDrawable(sharedDrawable); glad.addGLEventListener(..); glad.setVisible(true); // GLWindow creation .. * </pre> * </p> * <h5><a name="synchronization">GL Object Synchronization</a></h5> * <p> * Usually synchronization of shared GL objects should not be required, if the shared GL objects * are created and immutable before concurrent usage. * </p> * <p> * However, using drivers exposing {@link GLRendererQuirks#NeedSharedObjectSync} always * require the user to synchronize access of shared GL objects. * </p> * <p> * Synchronization can be avoided if accessing the shared GL objects * exclusively via a queue or {@link com.jogamp.common.util.Ringbuffer Ringbuffer}, see GLMediaPlayerImpl as an example. * </p> * </p> * <h5><a name="driverissues">Known Driver Issues</a></h5> * <h7><a name="intelmesa">Intel's Mesa >= 9.1.2 Backend for [Sandybridge/Ivybridge] on GNU/Linux</a></h7> * <p> * <pre> * Error: 'intel_do_flush_locked: No such file or directory' * JogAmp: https://jogamp.org/bugzilla/show_bug.cgi?id=873 * freedesktop.org: https://bugs.freedesktop.org/show_bug.cgi?id=41736#c8 * </pre> * Shared context seems not to be supported w/ lock-free bound X11 display connections * per OpenGL drawable/context. The error message above is thrown in this case. * Hence the driver bug renders shared context use w/ JOGL impossible. * </p> * <h7><a name="hisilicon">Hisilicon's Immersion.16 on Android</a></h7> * <p> * We failed to create a shared ES2 context on another thread. * </p> */ public interface GLSharedContextSetter extends GLAutoDrawable { /** * Specifies an {@link GLContext OpenGL context}, which shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * <p> * Since the {@link GLDrawable drawable} and {@link GLContext context} is created * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} * this method shall be called beforehand to have any effect. * </p> * <p> * A set <i>sharedContext</i> will block context creation, i.e. {@link GLAutoDrawable#initialization GLAutoDrawable initialization}, * as long it is not {@link GLContext#isCreated() created natively}. * </p> * <p> * The <i>preferred method</i> of assigning a <i>shared context</i> is * to {@link #setSharedAutoDrawable(GLAutoDrawable) set the shared GLAutoDrawable}, * since this method also takes the {@link GLEventListener} * {@link GLAutoDrawable#areAllGLEventListenerInitialized() initialization into account}. * </p> * <p> * See <a href="#lifecycle">Lifecycle Considerations</a>. * </p> * * @param sharedContext The OpenGL context to be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, * the given sharedContext is null or equal to this {@link GLAutoDrawable}'s context. * @see #setSharedAutoDrawable(GLAutoDrawable) */ void setSharedContext(GLContext sharedContext) throws IllegalStateException; /** * Specifies an {@link GLAutoDrawable}, which {@link GLContext OpenGL context} shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * <p> * Since the {@link GLDrawable drawable} and {@link GLContext context} is created * at {@link GLAutoDrawable#initialization GLAutoDrawable initialization} * this method shall be called beforehand to have any effect. * </p> * <p> * A set <i>sharedAutoDrawable</i> will block context creation, i.e. <a href="GLAutoDrawable.html#initialization">initialization</a> * as long it's * <ul> * <li>{@link GLContext} is <code>null</code>, or</li> * <li>{@link GLContext} has not been {@link GLContext#isCreated() created natively}, or</li> * <li>{@link GLEventListener} are <i>not</i> {@link GLAutoDrawable#areAllGLEventListenerInitialized() completely initialized}</li> * </ul> * </p> * <p> * See <a href="#lifecycle">Lifecycle Considerations</a>. * </p> * * @param sharedContext The GLAutoDrawable, which OpenGL context shall be shared by this {@link GLAutoDrawable}'s {@link GLContext}. * @throws IllegalStateException if a {@link #setSharedContext(GLContext) shared GLContext} * or {@link #setSharedAutoDrawable(GLAutoDrawable) shared GLAutoDrawable} is already set, * the given sharedAutoDrawable is null or equal to this GLAutoDrawable. * @see #setSharedContext(GLContext) */ void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException; }