/** * Copyright 2014 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opengl.test.junit.graph.demos.ui; import com.jogamp.opengl.GL2ES2; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.Vertex.Factory; import com.jogamp.opengl.util.texture.ImageSequence; /** * GPU based resolution independent {@link ImageSequence} Button impl */ public class ImageSeqButton extends TextureSeqButton { public ImageSeqButton(final Factory<? extends Vertex> factory, final int renderModes, final float width, final float height, final ImageSequence texSeq) { super(factory, renderModes, width, height, texSeq); setColor(0.95f, 0.95f, 0.95f, 1.0f); setPressedColorMod(1f, 1f, 1f, 0.9f); setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f); setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f); } public final void setCurrentIdx(final int idx) { ((ImageSequence)texSeq).setCurrentIdx(idx); markStateDirty(); } @Override public void drawShape(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { super.drawShape(gl, renderer, sampleCount); if( !((ImageSequence)texSeq).getManualStepping() ) { markStateDirty(); // keep on going } }; }