/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.nifty.controls; import javax.annotation.Nonnull; import javax.annotation.concurrent.Immutable; import javax.annotation.concurrent.ThreadSafe; /** * This event is fired in case the player selected a entry of the select dialog. * * @author Martin Karing <nitram@illarion.org> */ @ThreadSafe @Immutable public final class DialogSelectSelectEvent extends DialogEvent { /** * The item that was bought. */ @Nonnull private final SelectListEntry item; /** * The index of the item that is bought. */ private final int itemIndex; /** * Create a new instance of this event and set the ID of the dialog anything was selected from. * * @param id the ID of the dialog * @param buyItem the item that was selected * @param buyIndex the index of the item that was selected */ public DialogSelectSelectEvent(int id, @Nonnull SelectListEntry buyItem, int buyIndex) { super(id); item = buyItem; itemIndex = buyIndex; } /** * Get the item the player selected * * @return the item that is selected */ @Nonnull public SelectListEntry getItem() { return item; } /** * Get the index of the item the player selected * * @return the index of the item */ public int getItemIndex() { return itemIndex; } }