/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine; import javax.annotation.Nullable; /** * This enumerator contains the backend definitions that are present in the engine. * * @author Martin Karing <nitram@illarion.org> */ public enum Backend { /** * The Slick2D backend. */ Slick2D("org.illarion.engine.backend.slick.ApplicationGameContainer"), /** * The libGDX backend. */ @SuppressWarnings("EnumeratedConstantNamingConvention") libGDX("org.illarion.engine.backend.gdx.ApplicationGameContainer"); /** * The class that stores the desktop container. */ @Nullable private final String desktopContainerClass; /** * Create a new backend definition and set the required class references. * * @param desktopContainerClass the class used to create a desktop game */ Backend(@Nullable String desktopContainerClass) { this.desktopContainerClass = desktopContainerClass; } /** * Get the name of the class used to create desktop games. * * @return the desktop game class name or {@code null} in case there is no such class for this backend */ @Nullable public String getDesktopContainerClass() { return desktopContainerClass; } }