/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.easynpc.parsed.talk.consequences;
import illarion.easynpc.parsed.talk.AdvancedNumber;
import illarion.easynpc.parsed.talk.TalkConsequence;
import illarion.easynpc.writer.LuaRequireTable;
import illarion.easynpc.writer.LuaWriter;
import javax.annotation.Nonnull;
import java.io.IOException;
import java.io.Writer;
/**
* This class is used to store all required values for the treasure consequence.
*
* @author Martin Karing <nitram@illarion.org>
*/
public final class ConsequenceTreasure implements TalkConsequence {
/**
* The LUA code needed to be included for a rune consequence.
*/
private static final String LUA_CODE = "talkEntry:addConsequence(%1$s(%2$s))" + LuaWriter.NL;
/**
* The LUA module needed for this consequence to work.
*/
private static final String LUA_MODULE = BASE_LUA_MODULE + "treasure";
/**
* The level of the treasure to create.
*/
private final AdvancedNumber level;
/**
* The constructor that allows setting the number of the treasure that is supposed to be generated.
*
* @param newLevel the level of the treasure to create
*/
public ConsequenceTreasure(AdvancedNumber newLevel) {
level = newLevel;
}
/**
* Get the module that is needed for this consequence to work.
*/
@Nonnull
@Override
public String getLuaModule() {
return LUA_MODULE;
}
/**
* Write the LUA code of this consequence.
*/
@Override
public void writeLua(@Nonnull Writer target, @Nonnull LuaRequireTable requires) throws IOException {
target.write(String.format(LUA_CODE, requires.getStorage(LUA_MODULE), level.getLua()));
}
}