/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.backend.gdx; import com.badlogic.gdx.graphics.Cursor; import org.illarion.engine.MouseCursor; import javax.annotation.Nonnull; /** * This is the mouse cursor implementation for libGDX. * <p/> * Since libGDX is not able to handle the native mouse cursor this class uses LWJGL directly to show the cursor. This * only works properly in case the libGDX backend is used. * * @author Martin Karing <nitram@illarion.org> */ class GdxCursor implements MouseCursor { /** * The actual mouse cursor of libGDX */ @Nonnull private final Cursor gdxCursor; /** * Create a new engine mouse cursor and set the LWJGL mouse cursor that is wrapped by this class. * * @param gdxCursor the lwjgl mouse cursor */ GdxCursor(@Nonnull Cursor gdxCursor) { this.gdxCursor = gdxCursor; } /** * Disposing the cursor does nothing */ @Override public void dispose() { } /** * Get the internal LWJGL cursor. * * @return the LWJGL mouse cursor */ @Nonnull Cursor getGdxCursor() { return gdxCursor; } }