/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.nifty;
import de.lessvoid.nifty.spi.sound.SoundHandle;
import org.illarion.engine.sound.Sound;
import org.illarion.engine.sound.Sounds;
import javax.annotation.Nonnull;
/**
* This is the sound handle used to reference to the sound effect.
*
* @author Martin Karing <nitram@illarion.org>
*/
class SoundSoundHandle implements SoundHandle {
/**
* The sound effect that is wrapped by this sound handle.
*/
@Nonnull
private final Sound sound;
/**
* The sound engine used to play the music.
*/
@Nonnull
private final Sounds soundsEngine;
/**
* This variable is set true in case the handle of the sound effect is valid.
*/
private boolean validHandle;
/**
* The handle to the sound effect
*/
private int handle;
/**
* Create a new sound handle for playing a sound effect.
*
* @param soundsEngine the sound engine used to play the music
* @param sound the sound effect that is played
*/
SoundSoundHandle(@Nonnull Sounds soundsEngine, @Nonnull Sound sound) {
this.sound = sound;
this.soundsEngine = soundsEngine;
}
@Override
public void play() {
handle = soundsEngine.playSound(sound, 1.f);
validHandle = true;
}
@Override
public void stop() {
if (validHandle) {
soundsEngine.stopSound(sound, handle);
validHandle = false;
}
}
@Override
public void setVolume(float volume) {
if (validHandle) {
soundsEngine.setSoundVolume(sound, handle, volume);
}
}
@Override
public float getVolume() {
if (validHandle) {
return soundsEngine.getSoundVolume(sound, handle);
}
return 1.f;
}
@Override
public boolean isPlaying() {
if (validHandle) {
return soundsEngine.isSoundPlaying(sound, handle);
}
return false;
}
@Override
public void dispose() {
sound.dispose();
}
}