/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.gui;
import de.lessvoid.nifty.screen.ScreenController;
import org.illarion.engine.GameContainer;
import org.jetbrains.annotations.Contract;
import javax.annotation.Nonnull;
/**
* This interface is the global accessor to the GUI of the game.
*
* @author Martin Karing <nitram@illarion.org>
*/
@SuppressWarnings("InterfaceNamingConvention")
public interface GameGui {
/**
* Get the book GUI control.
*
* @return the controller of the book display
*/
@Nonnull
@Contract(pure = true)
BookGui getBookGui();
/**
* Get the GUI that controls the display of the chat window and the display of the chat on the screen.
*
* @return the chat GUI controller
*/
@Nonnull
@Contract(pure = true)
ChatGui getChatGui();
/**
* Get the GUI that controls the display of item containers in the game.
*
* @return the item container gui controller
*/
@Nonnull
@Contract(pure = true)
ContainerGui getContainerGui();
/**
* Get the GUI controller that is used to display the dialogs.
*
* @return the dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogGui getDialogGui();
/**
* Get the GUI controller that is used to display the crafting dialogs.
*
* @return the crafting dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogCraftingGui getDialogCraftingGui();
/**
* Get the GUI controller that is used to display the merchant dialogs.
*
* @return the crafting dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogMerchantGui getDialogMerchantGui();
/**
* Get the GUI controller that is used to display the input dialogs.
*
* @return the input dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogInputGui getDialogInputGui();
/**
* Get the GUI controller that is used to display message dialogs.
*
* @return the message dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogMessageGui getDialogMessageGui();
/**
* Get the GUI controller that is used to display selection dialogs.
*
* @return the selection dialog GUI control
*/
@Nonnull
@Contract(pure = true)
DialogSelectionGui getDialogSelectionGui();
/**
* Get the controller that displays the elements that are directly related to the game game.
*
* @return the game map gui controller
*/
@Nonnull
@Contract(pure = true)
GameMapGui getGameMapGui();
/**
* Get the GUI that controls the display of the inform messages.
*
* @return the inform GUI controller
*/
@Nonnull
@Contract(pure = true)
InformGui getInformGui();
/**
* Get the GUI that controls the display of the inventory.
*
* @return the inventory gui controller
*/
@Nonnull
@Contract(pure = true)
InventoryGui getInventoryGui();
/**
* Get the GUI that shows the status of the player. So the hit points, food points and mana points.
*
* @return the player character GUI controller
*/
@Nonnull
@Contract(pure = true)
PlayerStatusGui getPlayerStatusGui();
/**
* Get the GUI that control the display of the quests in the GUI.
*
* @return the quest GUI controller
*/
@Nonnull
@Contract(pure = true)
QuestGui getQuestGui();
/**
* Get the GUI that control the display of the documentation in the GUI.
*
* @return the documentation GUI controller
*/
@Nonnull
@Contract(pure = true)
DocumentationGui getDocumentationGui();
/**
* Get the main screen controller of the GUI.
*
* @return the GUI screen controller
*/
@Nonnull
@Contract(pure = true)
ScreenController getScreenController();
/**
* Get the GUI that controls the skill display in the GUI.
*
* @return the skill GUI controller
*/
@Nonnull
@Contract(pure = true)
SkillGui getSkillGui();
/**
* Get the GUI that controls the mini map display.
*
* @return the mini map display control
*/
@Nonnull
@Contract(pure = true)
MiniMapGui getMiniMapGui();
@Nonnull
@Contract(pure = true)
CloseGameGui getCloseGameGui();
/**
* Check if the GUI is ready to work.
*
* @return {@code true} in case the GUI is ready
*/
@Contract(pure = true)
boolean isReady();
/**
* Update the GUI. This should be called once during the update cycle.
*
* @param container the container of the game
* @param delta the time since the last update in milliseconds
*/
void onUpdateGame(@Nonnull GameContainer container, int delta);
}