/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.resources.data;
import illarion.client.graphics.FrameAnimation;
import illarion.client.graphics.FrameAnimation.Mode;
import illarion.common.graphics.ItemInfo;
import org.illarion.engine.graphic.Color;
import org.illarion.engine.graphic.Sprite;
import org.illarion.engine.graphic.Texture;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.annotation.concurrent.Immutable;
import javax.annotation.concurrent.ThreadSafe;
/**
* This is the template that contains the required data to create the graphical representation of a item on the map.
*
* @author Martin Karing <nitram@illarion.org>
*/
@Immutable
@ThreadSafe
public class ItemTemplate extends AbstractAnimatedEntityTemplate {
/**
* The minimal height of the item image in pixels that is needed so the item graphic fades out in case the player
* avatar is (partly) hidden by the item.
*/
private static final int FADING_LIMIT = 70;
/**
* The general item information.
*/
@Nonnull
private final ItemInfo itemInfo;
/**
* The referenced paperdolling ID of this item.
*/
private final int paperdollingId;
/**
* The color that is used in case his item refers to a paperdolling item.
*/
@Nullable
private final Color paperdollingColor;
/**
* The GUI texture of this item.
*/
@Nonnull
private final Texture guiTexture;
/**
* The sharedAnimation instance all the items share.
*/
@Nonnull
private final FrameAnimation sharedAnimation;
/**
* The constructor of this class.
*
* @param id the identification number of the entity
* @param sprite the sprite used to render the entity
* @param guiTexture the texture for that item that is shown in case this item is used for GUI interaction
* @param frames the total amount of frames
* @param shadowOffset the offset of the shadow
* @param speed the animation speed
* @param itemInfo the general item information
* @param paperdollingId the referenced paperdolling id
* @param paperdollingColor the color that is applied to the paperdolling item
*/
public ItemTemplate(
int id,
@Nonnull Sprite sprite,
@Nonnull Texture guiTexture,
int frames,
int shadowOffset,
int speed,
@Nonnull ItemInfo itemInfo,
int paperdollingId,
@Nullable Color paperdollingColor) {
super(id, sprite, frames, 0, speed, null, shadowOffset);
this.itemInfo = itemInfo;
this.paperdollingId = paperdollingId;
this.paperdollingColor = paperdollingColor;
sharedAnimation = new FrameAnimation();
sharedAnimation.setup(frames, 0, speed * 150, Mode.Looped);
this.guiTexture = guiTexture;
}
@Nonnull
public ItemInfo getItemInfo() {
return itemInfo;
}
public int getPaperdollingId() {
return paperdollingId;
}
@Nullable
public Color getPaperdollingColor() {
return paperdollingColor;
}
@Nonnull
public Texture getGuiTexture() {
return guiTexture;
}
public boolean isEffectedByFadingCorridor() {
return getSprite().getHeight() > FADING_LIMIT;
}
@Nonnull
public FrameAnimation getSharedAnimation() {
return sharedAnimation;
}
}