/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine;
import javax.annotation.Nonnull;
/**
* This class needs to be implemented by the game itself. It provides the callbacks required to interact with the
* lifecycle of the game.
*
* @author Martin Karing <nitram@illarion.org>
*/
public interface GameListener {
/**
* This function is called once the game is created.
*
* @param container the game container
*/
void create(@Nonnull GameContainer container);
/**
* This function is called at the destruction of the game. (Should be used for cleanups before the shutdown itself)
*/
void dispose();
/**
* This function is called in case the application got a resize. Its called right before the
* {@link #update(GameContainer, int)} function is called.
*
* @param container the game container
* @param width the new width
* @param height the new height
*/
void resize(@Nonnull GameContainer container, int width, int height);
/**
* During the call of this function the application is supposed to perform the update of the game logic.
*
* @param container the game container
* @param delta the time since the last update call
*/
void update(@Nonnull GameContainer container, int delta);
/**
* During the call of this function the application is supposed to perform all rendering operations.
*
* @param container the game container
*/
void render(@Nonnull GameContainer container);
/**
* This function is called in case the game receives a request to be closed.
*
* @return {@code true} in case the game is supposed to shutdown, else the closing request is rejected
*/
boolean isClosingGame();
}