/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.data; import illarion.client.graphics.AvatarClothManager; import illarion.client.graphics.AvatarInfo; import illarion.common.types.Direction; import org.illarion.engine.graphic.Color; import org.illarion.engine.graphic.Sprite; import javax.annotation.Nonnull; import javax.annotation.Nullable; import javax.annotation.concurrent.Immutable; import javax.annotation.concurrent.ThreadSafe; /** * This is the template that contains the required data to create the graphical representation of a avatar on the map. * * @author Martin Karing <nitram@illarion.org> */ @Immutable @ThreadSafe public class AvatarTemplate extends AbstractMultiFrameEntityTemplate { /** * The direction this avatar is facing. */ @Nonnull private final Direction direction; /** * The clothes this avatar is able to wear. */ @Nonnull private final AvatarClothManager clothes; /** * General information about this avatar. */ @Nonnull private final AvatarInfo avatarInfo; /** * The constructor of this class. * * @param id the identification number of the entity * @param sprite the sprite used to render the entity * @param frames the total amount of frames * @param stillFrame the frame that is displayed as first and last frame and in case the animation is stopped * @param defaultColor the color that is used to render this avatar * @param shadowOffset the size of the shadow or of light effects in the graphics * @param direction the direction the character is facing * @param avatarInfo the general avatar information object */ public AvatarTemplate( int id, @Nonnull Sprite sprite, int frames, int stillFrame, @Nullable Color defaultColor, int shadowOffset, @Nonnull Direction direction, @Nonnull AvatarInfo avatarInfo) { super(id, sprite, frames, stillFrame, defaultColor, shadowOffset); this.direction = direction; this.avatarInfo = avatarInfo; clothes = new AvatarClothManager(); } @Nonnull public Direction getDirection() { return direction; } @Nonnull public AvatarClothManager getClothes() { return clothes; } @Nonnull public AvatarInfo getAvatarInfo() { return avatarInfo; } }