/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.resources.data;
import illarion.client.graphics.AvatarClothManager;
import illarion.client.graphics.AvatarInfo;
import illarion.common.types.Direction;
import org.illarion.engine.graphic.Color;
import org.illarion.engine.graphic.Sprite;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import javax.annotation.concurrent.Immutable;
import javax.annotation.concurrent.ThreadSafe;
/**
* This is the template that contains the required data to create the graphical representation of a avatar on the map.
*
* @author Martin Karing <nitram@illarion.org>
*/
@Immutable
@ThreadSafe
public class AvatarTemplate extends AbstractMultiFrameEntityTemplate {
/**
* The direction this avatar is facing.
*/
@Nonnull
private final Direction direction;
/**
* The clothes this avatar is able to wear.
*/
@Nonnull
private final AvatarClothManager clothes;
/**
* General information about this avatar.
*/
@Nonnull
private final AvatarInfo avatarInfo;
/**
* The constructor of this class.
*
* @param id the identification number of the entity
* @param sprite the sprite used to render the entity
* @param frames the total amount of frames
* @param stillFrame the frame that is displayed as first and last frame and in case the animation is stopped
* @param defaultColor the color that is used to render this avatar
* @param shadowOffset the size of the shadow or of light effects in the graphics
* @param direction the direction the character is facing
* @param avatarInfo the general avatar information object
*/
public AvatarTemplate(
int id,
@Nonnull Sprite sprite,
int frames,
int stillFrame,
@Nullable Color defaultColor,
int shadowOffset, @Nonnull Direction direction,
@Nonnull AvatarInfo avatarInfo) {
super(id, sprite, frames, stillFrame, defaultColor, shadowOffset);
this.direction = direction;
this.avatarInfo = avatarInfo;
clothes = new AvatarClothManager();
}
@Nonnull
public Direction getDirection() {
return direction;
}
@Nonnull
public AvatarClothManager getClothes() {
return clothes;
}
@Nonnull
public AvatarInfo getAvatarInfo() {
return avatarInfo;
}
}