/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine; import org.illarion.engine.graphic.GraphicResolution; import javax.annotation.Nonnull; import javax.annotation.concurrent.NotThreadSafe; /** * This is a special implementation of the game container that targets desktop application. It offers a few * additional values to set. * * @author Martin Karing <nitram@illarion.org> */ @NotThreadSafe public interface DesktopGameContainer extends GameContainer { /** * Set the application icons of this game container. This function has no effect in case the game container does * not support icons. * * @param icons the icons (in different sizes) to load as application icons */ void setIcons(@Nonnull String... icons); /** * Set the title of the game. This text is displayed in the title bar of the application. * * @param title the title of the game */ void setTitle(@Nonnull String title); /** * Set the size of the window. * * @param width the width of the window * @param height the height of the window * @throws EngineException in case setting the size of the window fails */ void setWindowSize(int width, int height) throws EngineException; /** * Set the resolution that applies to the full screen mode. * * @param resolution the resolution * @throws EngineException in case setting the resolution fails */ void setFullScreenResolution(@Nonnull GraphicResolution resolution) throws EngineException; /** * Get a array of valid full screen resolutions. * * @return the list of full screen resolutions */ @Nonnull GraphicResolution[] getFullScreenResolutions(); /** * Check if the user is allowed to change the size of the window. * * @return {@code true} in case the window is resizeable */ boolean isResizeable(); /** * Set the resizeable flag of the window. * * @param resizeable {@code true} to allow the user to change the size of the window * @throws EngineException in case switching the resizeable value fails */ void setResizeable(boolean resizeable) throws EngineException; /** * Check if this container is currently running in full screen mode. * * @return {@code true} in case the window is currently running in full screen mode */ boolean isFullScreen(); /** * Set the full screen mode of this window. * * @param fullScreen {@code true} to enter the full screen mode * @throws EngineException in case switching the full screen mode fails */ void setFullScreen(boolean fullScreen) throws EngineException; }