/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.net.client; import illarion.client.net.CommandList; import illarion.common.net.NetCommWriter; import illarion.common.types.CharacterId; import javax.annotation.Nonnull; import javax.annotation.concurrent.Immutable; import java.io.IOException; /** * Client Command: Name a player with custom name ({@link CommandList#CMD_NAME_PLAYER}). * * @author Andreas Grob <vilarion@illarion.org> */ @Immutable public final class NamePlayerCmd extends AbstractCommand { @Nonnull private final CharacterId playerId; @Nonnull private final String customName; public NamePlayerCmd(@Nonnull CharacterId playerId, @Nonnull String customName) { super(CommandList.CMD_NAME_PLAYER); this.playerId = playerId; this.customName = customName; } /** * Encode the data of this command and put the values into the buffer. * * @param writer the interface that allows writing data to the network * communication system */ @Override public void encode(@Nonnull NetCommWriter writer) throws IOException { playerId.encode(writer); writer.writeString(customName); } @Nonnull @Override public String toString() { return toString(playerId + " is named: " + customName); } }