/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.net.client;
import illarion.client.net.CommandList;
import illarion.common.net.NetCommWriter;
import illarion.common.types.CharacterId;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import java.io.IOException;
/**
* Client Command: Name a player with custom name ({@link CommandList#CMD_NAME_PLAYER}).
*
* @author Andreas Grob <vilarion@illarion.org>
*/
@Immutable
public final class NamePlayerCmd extends AbstractCommand {
@Nonnull
private final CharacterId playerId;
@Nonnull
private final String customName;
public NamePlayerCmd(@Nonnull CharacterId playerId, @Nonnull String customName) {
super(CommandList.CMD_NAME_PLAYER);
this.playerId = playerId;
this.customName = customName;
}
/**
* Encode the data of this command and put the values into the buffer.
*
* @param writer the interface that allows writing data to the network
* communication system
*/
@Override
public void encode(@Nonnull NetCommWriter writer) throws IOException {
playerId.encode(writer);
writer.writeString(customName);
}
@Nonnull
@Override
public String toString() {
return toString(playerId + " is named: " + customName);
}
}