/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.loading;
import illarion.client.resources.*;
import illarion.client.resources.loaders.*;
import illarion.common.util.ProgressMonitor;
import org.illarion.engine.Engine;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.NotThreadSafe;
import java.util.ArrayList;
import java.util.List;
/**
* This class is used to allow the loading sequence of the client to load the resource tables.
*
* @author Martin Karing <nitram@illarion.org>
*/
@NotThreadSafe
final class ResourceTableLoading implements LoadingTask {
/**
* The progress monitor that tracks the loading activity of this task.
*/
@Nonnull
private final ProgressMonitor progressMonitor;
/**
* The list of tasks that need to be finished during the resource table loading.
*/
@Nonnull
private final List<AbstractResourceLoader<? extends Resource>> taskList;
/**
* Create a new resource table loading task and enlist all the sub-tasks.
*
* @param gameEngine the engine of the game
*/
ResourceTableLoading(@Nonnull Engine gameEngine) {
taskList = new ArrayList<>();
progressMonitor = new ProgressMonitor();
addTask(new TileLoader(gameEngine.getAssets()), TileFactory.getInstance());
addTask(new OverlayLoader(gameEngine.getAssets()), OverlayFactory.getInstance());
addTask(new ItemLoader(gameEngine.getAssets()), ItemFactory.getInstance());
addTask(new CharacterLoader(gameEngine.getAssets()), CharacterFactory.getInstance());
addTask(new ClothLoader(gameEngine.getAssets()), new ClothFactoryRelay());
addTask(new EffectLoader(gameEngine.getAssets()), EffectFactory.getInstance());
addTask(new MiscImageLoader(gameEngine.getAssets()), MiscImageFactory.getInstance());
addTask(new BookLoader(), BookFactory.getInstance());
}
/**
* Add a task to the list of tasks and to the progress monitor.
*
* @param loader the loader of this task
* @param factory the factory that is supposed to be filled
* @param <T> the resource type that is load in this case
*/
private <T extends Resource> void addTask(
@Nonnull AbstractResourceLoader<T> loader, @Nonnull ResourceFactory<T> factory) {
loader.setTarget(factory);
progressMonitor.addChild(loader.getProgressMonitor());
taskList.add(loader);
}
@Override
public void load() {
if (!taskList.isEmpty()) {
AbstractResourceLoader<? extends Resource> loader = taskList.remove(0);
try {
loader.call();
} catch (Exception e) {
e.printStackTrace(System.err);
}
}
}
@Override
public boolean isLoadingDone() {
for (AbstractResourceLoader<? extends Resource> loader : taskList) {
if (!loader.isLoadingDone()) {
return false;
}
}
return true;
}
@Nonnull
@Override
public ProgressMonitor getProgressMonitor() {
return progressMonitor;
}
}