/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.loading;
import illarion.client.resources.SongFactory;
import illarion.client.resources.SoundFactory;
import illarion.common.util.ProgressMonitor;
import org.illarion.engine.Engine;
import javax.annotation.Nonnull;
import java.util.List;
/**
* This loading task is used to load all songs and sounds.
*
* @author Martin Karing <nitram@illarion.org>
*/
class SoundLoadingTask implements LoadingTask {
/**
* The progress monitor used to keep track of the loading progress.
*/
@Nonnull
private final ProgressMonitor monitor;
/**
* The game engine instance used to load the sounds.
*/
@Nonnull
private final Engine engine;
/**
* The list of songs that need to be loaded.
*/
@Nonnull
private final List<String> songsToLoad;
/**
* The list of sounds that need to be loaded.
*/
@Nonnull
private final List<String> soundsToLoad;
/**
* The amount of resources to load before the loading started.
*/
private final int initialAmount;
SoundLoadingTask(@Nonnull Engine engine) {
this.engine = engine;
monitor = new ProgressMonitor(3.f);
songsToLoad = SongFactory.getInstance().getSongNames();
soundsToLoad = SoundFactory.getInstance().getSoundNames();
initialAmount = songsToLoad.size() + soundsToLoad.size();
}
@Override
public void load() {
if (!songsToLoad.isEmpty()) {
SongFactory.getInstance()
.loadSong(engine.getAssets().getSoundsManager(), songsToLoad.remove(songsToLoad.size() - 1));
} else if (!soundsToLoad.isEmpty()) {
SoundFactory.getInstance()
.loadSound(engine.getAssets().getSoundsManager(), soundsToLoad.remove(soundsToLoad.size() - 1));
}
monitor.setProgress(1.f - ((float) (songsToLoad.size() + soundsToLoad.size()) / (float) initialAmount));
}
@Override
public boolean isLoadingDone() {
return songsToLoad.isEmpty() && soundsToLoad.isEmpty();
}
@Nonnull
@Override
public ProgressMonitor getProgressMonitor() {
return monitor;
}
}