/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.easynpc.parsed.talk.conditions; import illarion.easynpc.data.Towns; import illarion.easynpc.parsed.talk.TalkCondition; import illarion.easynpc.writer.LuaRequireTable; import illarion.easynpc.writer.LuaWriter; import javax.annotation.Nonnull; import java.io.IOException; import java.io.Writer; /** * This class is used to store all required values for the town condition. * * @author Martin Karing <nitram@illarion.org> */ public final class ConditionTown implements TalkCondition { /** * The LUA code needed for this consequence to work. */ private static final String LUA_CODE = "talkEntry:addCondition(%1$s(%2$s))" + LuaWriter.NL; /** * The LUA module required for this condition to work. */ private static final String LUA_MODULE = BASE_LUA_MODULE + "town"; /** * The name of the town the character is expected to be a part of. */ private final Towns town; /** * The constructor that allows setting the town the player needs to be part of. * * @param newTown the town the character is expected to be a part of */ public ConditionTown(Towns newTown) { town = newTown; } /** * Get the LUA module needed for this condition. */ @Nonnull @Override public String getLuaModule() { return LUA_MODULE; } /** * Write the LUA code needed for this town condition. */ @Override public void writeLua(@Nonnull Writer target, @Nonnull LuaRequireTable requires) throws IOException { target.write(String.format(LUA_CODE, requires.getStorage(LUA_MODULE), Integer.toString(town.getFactionId()))); } }