/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine;
import org.illarion.engine.assets.Assets;
import org.illarion.engine.graphic.Graphics;
import org.illarion.engine.input.Input;
import org.illarion.engine.sound.Sounds;
import javax.annotation.Nonnull;
/**
* This interfaces defines the access to the actual game engine elements. This interface is implemented by the
* different library dependant implementations, providing unified access to all the implementations.
*
* @author Martin Karing <nitram@illarion.org>
*/
public interface Engine {
/**
* Get the graphics component of the engine.
*
* @return the graphics component
*/
@Nonnull
Graphics getGraphics();
/**
* Get the sounds component of the engine.
*
* @return the sounds component
*/
@Nonnull
Sounds getSounds();
/**
* Get the assets that are maintained by this engine.
*
* @return the asset component of the engine
*/
@Nonnull
Assets getAssets();
/**
* Get the input component of the engine.
*
* @return the input component
*/
@Nonnull
Input getInput();
}