/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.net; /** * Utility class that contains all constants for the client commands and the server messages. * * @author Martin Karing <nitram@illarion.org> * @author Nop */ public final class CommandList { /** * Client command to start attacking another character. */ public static final int CMD_ATTACK = 0xFA; /** * Client command to cast a spell on the map, at the own character or at a item in the inventory or in a showcase. */ public static final int CMD_CAST = 0xFD; /** * Client command that is used to answer a text request. */ public static final int CMD_CLOSE_DIALOG_INPUT = 0x50; /** * Client command that informs the server that a message dialog was closed. */ public static final int CMD_CLOSE_DIALOG_MSG = 0x51; /** * Client command that is used to answer a text request. */ public static final int CMD_CLOSE_DIALOG_SELECTION = 0x53; /** * Client command to close one of the showcases. */ public static final int CMD_CLOSE_SHOWCASE = 0xE9; /** * Client command that allows interaction with a trading dialog. */ public static final int CMD_CRAFT_ITEM = 0x54; /** * Client command to drag a item from a inventory slot to another inventory slot. */ public static final int CMD_DRAG_INV_INV = 0xE3; /** * Client command to drag a item from a inventory slot to a position on the game map. */ public static final int CMD_DRAG_INV_MAP = 0xE4; /** * Client command to drag an item from a inventory slot to a container. */ public static final int CMD_DRAG_INV_SC = 0xE1; /** * Client command to drag a item from a position on the game map into the inventory. */ public static final int CMD_DRAG_MAP_INV = 0xE5; /** * Client command to drag a item from the map to another location on the map */ public static final int CMD_DRAG_MAP_MAP = 0xEF; /** * Client command to drag a item from a position on the game map into a container. */ public static final int CMD_DRAG_MAP_SC = 0xE6; /** * Client command to drag a item from a container into the inventory. */ public static final int CMD_DRAG_SC_INV = 0xE2; /** * Client command to drag a item from a container to a location on the game map. */ public static final int CMD_DRAG_SC_MAP = 0xE8; /** * Client command to drag an item from a container to another container. */ public static final int CMD_DRAG_SC_SC = 0xE7; /** * Client command to introduce the character to other characters around. */ public static final int CMD_INTRODUCE = 0xF6; /** * Client command to name a player. */ public static final int CMD_NAME_PLAYER = 0xF7; /** * Client command to tell the server that the connection between client and server is still active. */ public static final int CMD_KEEPALIVE = 0xD8; // NO_UCD /** * Client command to send the login information. */ public static final int CMD_LOGIN = 0x0D; /** * Client command to tell the server to logout the character. */ public static final int CMD_LOGOFF = 0xF1; /** * Client command to look at a character on the map. */ public static final int CMD_LOOKAT_CHAR = 0x18; /** * Client command to look at a item in a showcase. */ public static final int CMD_LOOKAT_CONTAINER = 0xE0; /** * Client command to look at a item in the inventory. */ public static final int CMD_LOOKAT_INV = 0xDF; /** * Client command to look at a item in the menu. */ public static final int CMD_LOOKAT_MENU = 0xDC; /** * Client command to look at a item on a tile. */ public static final int CMD_LOOK_AT_MAP_ITEM = 0xFF; /** * Client command to send the map dimensions the client needs. */ public static final int CMD_MAPDIMENSION = 0xA0; /** * Client command to move a character. Either the own one or pushing the character of someone else. */ public static final int CMD_MOVE = 0x10; /** * Client command to open the container in the bag slot of the inventory. */ public static final int CMD_OPEN_BAG = 0xEB; /** * Client command to open a container on the game map. */ public static final int CMD_OPEN_MAP = 0xEC; /** * Client command to open a container in one of the showcases. */ public static final int CMD_OPEN_SHOWCASE = 0xEA; /** * Client command to request the appearance of another yet unknown character. */ public static final int CMD_REQUEST_APPEARANCE = 0x0E; /** * Client command to send a spoken text. */ public static final int CMD_SAY = 0xF5; /** * Client command to send a shouted text. */ public static final int CMD_SHOUT = 0xF4; /** * Client command to stop attacking. */ public static final int CMD_STAND_DOWN = 0xDE; /** * Client command that allows interaction with a trading dialog. */ public static final int CMD_TRADE_ITEM = 0x52; /** * Client command to turn the player character north. */ public static final int CMD_TURN = 0x11; /** * Client command to pick of a item from a specific map location. */ public static final int CMD_PICK_UP = 0xED; /** * Client command to pick up all items around the character. */ public static final int CMD_PICK_UP_ALL = 0xEE; /** * Client command to perform a use action of one or two items on different locations. */ public static final int CMD_USE = 0xFE; /** * Client command to send a whispered text. */ public static final int CMD_WHISPER = 0xF3; /** * This is the message send by the server in response to the keep alive message. */ public static final int MSG_KEEP_ALIVE = 0x00; /** * Server message that contains the appearance data of a character. */ public static final int MSG_APPEARANCE = 0xE1; /** * Server message that the player attacks a target character. */ public static final int MSG_ATTACK = 0xBB; /** * Server message that contains a attribute of the player character. */ public static final int MSG_ATTRIBUTE = 0xB9; /** * Server message to show a specific book. */ public static final int MSG_BOOK = 0xCD; /** * Server message to change a specified item on a tile. */ public static final int MSG_CHANGE_ITEM = 0xD9; /** * Server message that contains a data of a animation the character has to show. */ public static final int MSG_CHARACTER_ANIMATION = 0xCB; /** * Server message that closes a showcase in the client window. */ public static final int MSG_CLOSE_DIALOG = 0x5F; /** * Server message that closes a showcase in the client window. */ public static final int MSG_CLOSE_SHOWCASE = 0xC4; /** * Server message that contains the information about the current date and time. */ public static final int MSG_DATETIME = 0xB6; /** * Server message that contains the data of a crafting dialog. */ public static final int MSG_DIALOG_CRAFTING = 0x54; /** * Server message that contains the update of a crafting dialog. */ public static final int MSG_DIALOG_CRAFTING_UPDATE = 0x55; /** * Server message to request a text from the player. */ public static final int MSG_DIALOG_INPUT = 0x50; /** * Server message that contains the data of a merchant dialog. */ public static final int MSG_DIALOG_MERCHANT = 0x52; /** * Server message that contains the data of a message dialog. */ public static final int MSG_DIALOG_MSG = 0x51; /** * Server message that contains the data of a selection dialog. */ public static final int MSG_DIALOG_SELECTION = 0x53; /** * Server message that current connection get canceled. */ public static final int MSG_DISCONNECT = 0xCC; /** * Server message that contains the data of a graphical effect that shall be played instantly. */ public static final int MSG_GRAPHIC_FX = 0xC9; // NO_UCD /** * Server message that contains a information text for the player. */ public static final int MSG_INFORM = 0xD8; /** * Server message that contains the name another character introduced with. */ public static final int MSG_INTRODUCE = 0xD4; /** * Server message that contains the items in the slot of the characters inventory. */ public static final int MSG_INVENTORY = 0xC1; /** * Server message that updates the load information of the player character. */ public static final int MSG_CARRY_LOAD = 0xB0; /** * Server message that updates the location of the player character on the game map. */ public static final int MSG_LOCATION = 0xBD; /** * Server message that contains the data of a lookat event on a character. */ public static final int MSG_LOOKAT_CHAR = 0x18; /** * Client command to look at a dialog item. */ public static final int MSG_LOOKAT_DIALOG_ITEM = 0xB5; /** * Server message that contains the data of a lookat event on a inventory slot. */ public static final int MSG_LOOKAT_INV = 0xBE; /** * Server message that contains the data of a lookat event on a map tile. */ public static final int MSG_LOOKAT_MAPITEM = 0xC0; /** * Server message that contains the data of a lookat event on a showcase slot. */ public static final int MSG_LOOKAT_SHOWCASE = 0xBF; /** * Server message that contains the data of a lookat event on a map tile. */ public static final int MSG_LOOKAT_TILE = 0xBC; /** * Server message that contains the magic flags of the player character. */ public static final int MSG_MAGIC_FLAG = 0xB8; /** * Server message to mark that a full map update is transfered completly. */ public static final int MSG_MAP_COMPLETE = 0xA2; /** * Server message that contains a map stripe. So all tiles along a stipe and the item on the tiles. */ public static final int MSG_MAP_STRIPE = 0xA1; /** * Server message for moving a character. That could be the player character or another character. This message * handles pushing and walking movements. */ public static final int MSG_MOVE = 0xDF; /** * Server message that says what track of the background music shall be played right now. */ public static final int MSG_MUSIC = 0xC8; /** * Server message that sends the character ID of the player character. */ public static final int MSG_PLAYER_ID = 0xCA; /** * Server message to place a new item upon a tile. */ public static final int MSG_PUT_ITEM = 0xC2; /** * Server message that contains the information about a quest. */ public static final int MSG_QUEST = 0x40; /** * Server message causes a quest entry to be deleted from the quest log. */ public static final int MSG_QUEST_DELETE = 0x41; /** * Server message that contains the location of all quests that are in range. */ public static final int MSG_QUEST_AVAILABILITY = 0x42; /** * Server message to remove a character from the screen. */ public static final int MSG_REMOVE_CHAR = 0xE2; /** * Server message to remove the top item on a tile. */ public static final int MSG_REMOVE_ITEM = 0xC3; /** * Server message that contains a spoken text or a emote. */ public static final int MSG_SAY = 0xD7; /** * Server message that contains a shouted text. */ public static final int MSG_SHOUT = 0xD6; /** * Server message that sends the contents of a showcase. */ public static final int MSG_SHOWCASE = 0xC5; /** * Server message that sends the contents of a single showcase slot. */ public static final int MSG_SHOWCASE_SINGLE = 0xCF; /** * Server message that contains a skill of the player character. */ public static final int MSG_SKILL = 0xD1; /** * Server message that contains the data of a sound effect that shall be played instantly. */ public static final int MSG_SOUND_FX = 0xC7; /** * Server message that the target of a attack is lost due death or escape and the player character needs to stand * down. */ public static final int MSG_TARGET_LOST = 0xBA; /** * Server message to turn the character into a specified direction. */ public static final int MSG_TURN_CHAR = 0xE0; /** * Server message that contains a full updated list of all items on a tile. */ public static final int MSG_UPDATE_ITEMS = 0x19; /** * Server message that contains the data of the current weather in the game. */ public static final int MSG_WEATHER = 0xB7; /** * Server message that contains a whispered text. */ public static final int MSG_WHISPER = 0xD5; /** * The default size of the header of each command and each message in byte. */ static final int HEADER_SIZE = 6; /** * Private constructor of the class so nothing can create a instance of this utility class. */ private CommandList() { // blocking constructor } }