/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.util.pathfinding;
import illarion.client.world.CharMovementMode;
import illarion.common.types.Direction;
import illarion.common.types.ServerCoordinate;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.Collection;
/**
* This is the shared interface of a algorithm that can be used in path finding.
*
* @author Martin Karing <nitram@illarion.org>
*/
public interface PathFindingAlgorithm {
/**
* Search for a path between two points.
*
* @param costProvider the provider that supplies the cost for a move
* @param start the location where the character is currently located at
* @param end the location that is the target of the path, in case this location is blocked the character is
* supposed to move to one of the locations next to this one, if theses are blocked as well the path
* finding has to fail
* @param approachDistance the distance in tiles that is allowed to keep from the target. The path finder will stop
* once a path to a tile is found that reaches a tile with this distance to the target tile
* @param allowedDirections the direction that are allowed to be used for finding the path
* @param movementMethod the first of the movement methods the pathfinder is expected to use
* @param movementMethods the additional movement methods the pathfinder is expected to use
*
* @return the calculated path or {@code null} in case the path finding failed
*/
@Nullable
Path findPath(
@Nonnull MoveCostProvider costProvider,
@Nonnull ServerCoordinate start,
@Nonnull ServerCoordinate end,
int approachDistance, @Nonnull Collection<Direction> allowedDirections,
@Nonnull CharMovementMode movementMethod,
@Nonnull CharMovementMode... movementMethods);
}