/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.loaders; import illarion.client.resources.ResourceFactory; import illarion.client.resources.data.TileTemplate; import illarion.common.graphics.TileInfo; import illarion.common.util.TableLoaderSink; import illarion.common.util.TableLoaderTiles; import org.illarion.engine.assets.Assets; import org.illarion.engine.assets.SpriteFactory; import org.illarion.engine.graphic.Sprite; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; /** * This class is used to load the tile definitions from the resource table that was created using the configuration * tool. The class will create the required tile objects and send them to the tile factory that takes care for * distributing those objects. * * @author Martin Karing <nitram@illarion.org> */ public final class TileLoader extends AbstractResourceLoader<TileTemplate> implements TableLoaderSink<TableLoaderTiles> { /** * The logger that is used to report error messages. */ @Nonnull private static final Logger log = LoggerFactory.getLogger(TileLoader.class); /** * The assets of the game engine that are required to load the data needed for the tiles. */ @Nonnull private final Assets assets; /** * Create a new tile loader. * * @param assets the assets instance of the game engine that is used to load the data */ public TileLoader(@Nonnull Assets assets) { this.assets = assets; } /** * Trigger the loading sequence for this loader. */ @Nonnull @Override public ResourceFactory<TileTemplate> call() { if (!hasTargetFactory()) { throw new IllegalStateException("targetFactory not set yet."); } ResourceFactory<TileTemplate> factory = getTargetFactory(); factory.init(); new TableLoaderTiles(this); factory.loadingFinished(); loadingDone(); return factory; } private static final String TILE_PATH = "tiles/"; /** * Handle a single line of the resource table. */ @Override public boolean processRecord(int line, @Nonnull TableLoaderTiles loader) { int id = loader.getTileId(); int mode = loader.getTileMode(); String name = loader.getResourceName(); TileInfo info = new TileInfo(loader.getTileColor(), loader.isOpaque()); int frames; int speed; switch (mode) { case TableLoaderTiles.TILE_MODE_ANIMATED: frames = loader.getFrameCount(); speed = loader.getAnimationSpeed(); break; case TableLoaderTiles.TILE_MODE_VARIANT: frames = loader.getFrameCount(); speed = 0; break; case TableLoaderTiles.TILE_MODE_SIMPLE: frames = 1; speed = 0; break; default: log.error("Unknown mode {} for tile {}", mode, id); frames = 1; speed = 0; break; } Sprite tileSprite = assets.getSpriteFactory() .createSprite(getTextures(assets.getTextureManager(), TILE_PATH, name, frames), 0, 0, SpriteFactory.CENTER, SpriteFactory.CENTER, false); try { TileTemplate template = new TileTemplate(id, tileSprite, frames, speed, info); getTargetFactory().storeResource(template); } catch (@Nonnull IllegalStateException ex) { log.error("Failed adding tile to internal factory. ID: {} - Filename: {}", id, name); } return true; } }