/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.easynpc.data; import org.fife.ui.rsyntaxtextarea.Token; import org.fife.ui.rsyntaxtextarea.TokenMap; import javax.annotation.Nonnull; /** * This enumerator contains the valid races a player and a NPC can get in the easyNPC language. * * @author Martin Karing <nitram@illarion.org> */ public enum CharacterRace { dwarf(1), elf(3), halfling(2), human(0), lizardman(5), orc(4); /** * The ID of the race to identify it in the lua script. */ private final int raceId; /** * The constructor for the NPC constant that stores the ID of this contant * along with it. * * @param id the ID representation of this constant. */ CharacterRace(int id) { raceId = id; } /** * Get the ID of this race representation. * * @return the ID of this race representation */ public int getId() { return raceId; } /** * Add this values to the highlighted tokens. * * @param map the map that stores the tokens */ public static void enlistHighlightedWords(@Nonnull TokenMap map) { for (CharacterRace race : CharacterRace.values()) { map.put(race.name(), Token.VARIABLE); } } }