/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.loaders; import illarion.client.graphics.AvatarInfo; import illarion.client.resources.ResourceFactory; import illarion.client.resources.data.AvatarTemplate; import illarion.common.types.Direction; import illarion.common.util.TableLoaderCharacters; import illarion.common.util.TableLoaderSink; import org.illarion.engine.assets.Assets; import org.illarion.engine.assets.SpriteFactory; import org.illarion.engine.graphic.Color; import org.illarion.engine.graphic.Sprite; import org.illarion.engine.graphic.Texture; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; /** * This class is used to load the character definitions from the resource table that was created using the * configuration tool. The class will create the required character objects and send them to the character factory * that takes care for distributing those objects. * * @author Martin Karing <nitram@illarion.org> */ public final class CharacterLoader extends AbstractResourceLoader<AvatarTemplate> implements TableLoaderSink<TableLoaderCharacters> { /** * The logger that is used to report error messages. */ @Nonnull private static final Logger log = LoggerFactory.getLogger(CharacterLoader.class); /** * The assets of the game engine that are required to load the data needed for the characters. */ @Nonnull private final Assets assets; /** * Create a new character loader. * * @param assets the assets instance of the game engine that is used to load the data */ public CharacterLoader(@Nonnull Assets assets) { this.assets = assets; } @Nonnull @Override public ResourceFactory<AvatarTemplate> call() { if (!hasTargetFactory()) { throw new IllegalStateException("targetFactory not set yet."); } ResourceFactory<AvatarTemplate> factory = getTargetFactory(); factory.init(); new TableLoaderCharacters(this); factory.loadingFinished(); AvatarInfo.cleanup(); loadingDone(); return factory; } /** * The resource path to the avatar graphics. All graphics need to be located at this path within the JAR-resource * files. */ private static final String CHAR_PATH = "chars/"; @Override public boolean processRecord(int line, @Nonnull TableLoaderCharacters loader) { int avatarId = loader.getAvatarId(); String name = loader.getResourceName(); int frames = loader.getFrameCount(); int stillFrame = loader.getStillFrame(); int offsetX = loader.getOffsetX(); int offsetY = loader.getOffsetY(); int shadowOffset = loader.getShadowOffset(); boolean mirror = loader.isMirrored(); Direction direction = loader.getDirection(); int appearance = loader.getAppearance(); int visibleMod = loader.getVisibilityMod(); int animationID = loader.getAnimationId(); int skinRed = loader.getSkinColorRed(); int skinGreen = loader.getSkinColorGreen(); int skinBlue = loader.getSkinColorBlue(); AvatarInfo info = AvatarInfo.getInstance(appearance, visibleMod); info.reportAnimation(animationID); Color defaultColor = new Color(skinRed, skinGreen, skinBlue); Texture[] textures = getTextures(assets.getTextureManager(), CHAR_PATH, name, frames); for (Texture texture : textures) { if (texture == null) { log.error("Failed adding avatar to internal factory. ID: {} - Filename: {}", avatarId, name); return true; } } Sprite avatarSprite = assets.getSpriteFactory() .createSprite(textures, offsetX, offsetY, SpriteFactory.CENTER, SpriteFactory.BOTTOM, mirror); AvatarTemplate template = new AvatarTemplate(avatarId, avatarSprite, frames, stillFrame, defaultColor, shadowOffset, direction, info); try { getTargetFactory().storeResource(template); } catch (@Nonnull IllegalStateException ex) { log.error("Failed adding avatar to internal factory. ID: {} - Filename: {}", avatarId, name); } return true; } }