/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.gui.controller.game;
import de.lessvoid.nifty.Nifty;
import de.lessvoid.nifty.screen.Screen;
import de.lessvoid.nifty.screen.ScreenController;
import illarion.client.graphics.AnimationUtility;
import illarion.client.gui.PlayerStatusGui;
import illarion.client.world.Char;
import illarion.client.world.Player;
import illarion.client.world.World;
import illarion.client.world.characters.CharacterAttribute;
import org.bushe.swing.event.annotation.AnnotationProcessor;
import org.illarion.engine.GameContainer;
import org.illarion.nifty.controls.Progress;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* This handler takes care for showing the hit points, mana points and food points of the character on the screen.
*
* @author Martin Karing <nitram@illarion.org>
*/
public final class CharStatusHandler implements PlayerStatusGui, ScreenController, UpdatableHandler {
/**
* The progress bar that shows the hit points.
*/
@Nullable
private Progress hitPointBar;
/**
* The progress bar that shows the mana points.
*/
@Nullable
private Progress manaPointBar;
/**
* The progress bar that shows the food points.
*/
@Nullable
private Progress foodPointBar;
/**
* The last reported value of the hit points.
*/
private int hitPoints;
/**
* The last reported value of the mana points.
*/
private int manaPoints;
/**
* The last reported value of the food points.
*/
private int foodPoints;
/**
* The currently displayed hit points.
*/
private int currentHitPoints;
/**
* The currently displayed food points.
*/
private int currentFoodPoints;
/**
* The currently displayed mana points.
*/
private int currentManaPoints;
@Override
public void bind(@Nonnull Nifty nifty, @Nonnull Screen screen) {
hitPointBar = screen.findNiftyControl("healthBar", Progress.class);
manaPointBar = screen.findNiftyControl("manaBar", Progress.class);
foodPointBar = screen.findNiftyControl("foodBar", Progress.class);
}
@Override
public void onStartScreen() {
AnnotationProcessor.process(this);
Player player = World.getPlayer();
Char playerChar = player.getCharacter();
hitPoints = playerChar.getAttribute(CharacterAttribute.HitPoints);
foodPoints = playerChar.getAttribute(CharacterAttribute.FoodPoints);
manaPoints = playerChar.getAttribute(CharacterAttribute.ManaPoints);
}
@Override
public void onEndScreen() {
AnnotationProcessor.unprocess(this);
}
@Override
public void update(GameContainer container, int delta) {
if ((hitPoints != currentHitPoints) && (hitPointBar != null)) {
currentHitPoints = AnimationUtility.approach(currentHitPoints, hitPoints, 0, 10000, delta);
hitPointBar.setProgress(currentHitPoints / 10000.f);
}
if ((manaPoints != currentManaPoints) && (manaPointBar != null)) {
currentManaPoints = AnimationUtility.approach(currentManaPoints, manaPoints, 0, 10000, delta);
manaPointBar.setProgress(currentManaPoints / 10000.f);
}
if ((foodPoints != currentFoodPoints) && (foodPointBar != null)) {
currentFoodPoints = AnimationUtility.approach(currentFoodPoints, foodPoints, 0, 60000, delta);
foodPointBar.setProgress(currentFoodPoints / 60000.f);
}
}
@Override
public void setAttribute(@Nonnull CharacterAttribute attribute, int value) {
switch (attribute) {
case HitPoints:
hitPoints = value;
break;
case FoodPoints:
foodPoints = value;
break;
case ManaPoints:
manaPoints = value;
break;
default:
break;
}
}
}