/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.world.items;
import illarion.client.world.World;
import illarion.common.types.ItemCount;
import illarion.common.types.ItemId;
import org.jetbrains.annotations.Contract;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* This class is used to store the current inventory of the player character.
*
* @author Martin Karing <nitram@illarion.org>
*/
public final class Inventory {
/**
* The amount of available inventory slots.
*/
public static final int SLOT_COUNT = 18;
/**
* The items stored in this inventory.
*/
@Nonnull
private final InventorySlot[] slots;
/**
* Prepare the internal data structures to store the items in this
* inventory.
*/
public Inventory() {
slots = new InventorySlot[SLOT_COUNT];
for (int i = 0; i < SLOT_COUNT; i++) {
slots[i] = new InventorySlot(i);
}
}
/**
* Get the inventory item at one slot.
*
* @param slot the slot
* @return the item in the slot
* @throws IndexOutOfBoundsException in case {@code slot} is outside of the valid range
*/
@Nonnull
@Contract(pure = true)
public InventorySlot getItem(int slot) {
return slots[slot];
}
/**
* Change a item in the inventory.
*
* @param slot the slot to change
* @param id the ID of the new item
* @param count the new item count
*/
public void setItem(int slot, @Nullable ItemId id, @Nullable ItemCount count) {
slots[slot].setData(id, count);
if (World.getGameGui().isReady()) {
World.getGameGui().getInventoryGui().setItemSlot(slot, id, count);
}
}
}