/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.backend.gdx; import com.badlogic.gdx.Application; import org.illarion.engine.Engine; import org.illarion.engine.GameContainer; import javax.annotation.Nonnull; /** * The main engine that uses libGDX for the handling of the game. * * @author Martin Karing <nitram@illarion.org> */ class GdxEngine implements Engine { /** * The asset manager of the engine. */ @Nonnull private final GdxAssets assets; /** * The sound system of the engine. */ @Nonnull private final GdxSounds sounds; /** * The graphics system of the engine. */ @Nonnull private final GdxGraphics graphics; /** * The input system of the engine. */ @Nonnull private final GdxInput input; /** * Create a new instance of the engine along with the reference to the libGDX application that is used. * * @param gdxApplication the active libGDX application * @param container the game container that shows the application */ GdxEngine(@Nonnull Application gdxApplication, @Nonnull GameContainer container) { assets = new GdxAssets(gdxApplication, container); sounds = new GdxSounds(); graphics = new GdxGraphics(this, gdxApplication.getGraphics()); input = new GdxInput(gdxApplication.getInput()); } @Nonnull @Override public GdxGraphics getGraphics() { return graphics; } @Nonnull @Override public GdxSounds getSounds() { return sounds; } @Nonnull @Override public GdxAssets getAssets() { return assets; } @Nonnull @Override public GdxInput getInput() { return input; } }