/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.loaders; import illarion.client.resources.CharacterFactory; import illarion.client.resources.ResourceFactory; import illarion.client.resources.data.AvatarClothTemplate; import illarion.client.resources.data.AvatarTemplate; import illarion.common.util.TableLoaderClothes; import illarion.common.util.TableLoaderSink; import org.illarion.engine.assets.Assets; import org.illarion.engine.assets.SpriteFactory; import org.illarion.engine.graphic.Sprite; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; /** * This class takes care for loading the avatar clothes, sorts them to the avatars and prepares to render them. * * @author Martin Karing <nitram@illarion.org> */ public final class ClothLoader extends AbstractResourceLoader<AvatarClothTemplate> implements TableLoaderSink<TableLoaderClothes> { /** * The logger instance that takes care for the logging output of this class. */ @Nonnull private static final Logger log = LoggerFactory.getLogger(ClothLoader.class); /** * The assets of the game engine that are required to load the data needed for the clothes. */ @Nonnull private final Assets assets; /** * Create a new cloth loader. * * @param assets the assets instance of the game engine that is used to load the data */ public ClothLoader(@Nonnull Assets assets) { this.assets = assets; } @Nonnull @Override public ResourceFactory<AvatarClothTemplate> call() { if (!hasTargetFactory()) { throw new IllegalStateException("targetFactory not set yet."); } ResourceFactory<AvatarClothTemplate> factory = getTargetFactory(); factory.init(); new TableLoaderClothes(this); factory.loadingFinished(); loadingDone(); return factory; } /** * The resource path to the avatar graphics. All graphics need to be located at this path within the JAR-resource * files. */ private static final String CLOTH_PATH = "chars/"; /** * Handle one record from the table that is loaded by this function. This * function is called by the table loader. * * @param line the line in the list that is currently processed * @param loader the table loader class that handles the table that is * currently loading * @return true in case the loader shall go on reading the table, false if * it should stop */ @Override public boolean processRecord(int line, @Nonnull TableLoaderClothes loader) { int avatarID = loader.getReferenceCharacterId(); int itemID = loader.getReferenceItemId(); int location = loader.getClothSlot(); String name = loader.getResourceName(); int frames = loader.getFrameCount(); boolean mirror = loader.isMirrored(); AvatarTemplate avatarTemplate = CharacterFactory.getInstance().getTemplate(avatarID); int offsetX = loader.getOffsetX() + avatarTemplate.getSprite().getOffsetX(); int offsetY = loader.getOffsetY() + avatarTemplate.getSprite().getOffsetY(); Sprite clothSprite = assets.getSpriteFactory() .createSprite(getTextures(assets.getTextureManager(), CLOTH_PATH, name, frames), offsetX, offsetY, SpriteFactory.CENTER, SpriteFactory.BOTTOM, mirror); AvatarClothTemplate template = new AvatarClothTemplate(itemID, clothSprite, loader.getFrameCount(), avatarID, location); try { getTargetFactory().storeResource(template); } catch (@Nonnull IllegalStateException e) { log.error("Error adding paperdolling item to avatar: {} in group: {} to item: {}", avatarID, location, itemID); } return true; } }