/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.nifty; import illarion.common.types.ServerCoordinate; import org.illarion.engine.Engine; import org.illarion.engine.EngineException; import org.illarion.engine.graphic.Color; import org.illarion.engine.graphic.Graphics; import org.illarion.engine.graphic.WorldMap; import org.illarion.engine.graphic.effects.MiniMapEffect; import javax.annotation.Nonnull; /** * This implementation of the render image is used in special to render the mini map of the game. * * @author Martin Karing <nitram@illarion.org> */ public class IgeMiniMapRenderImage implements IgeRenderImage { /** * The world map that supplies the data to this render image. */ @Nonnull private final WorldMap map; /** * The radius of the mini map. */ private final int radius; /** * The effect that is applied ot make the mini map round. */ @Nonnull private final MiniMapEffect effect; /** * Create a new render engine that shows the mini map. * * @param engine the used instance of the game engine * @param map the world map that supplied the data * @param radius the radius of the mini map * @throws EngineException in case the creation of this image fails for any reason */ public IgeMiniMapRenderImage( @Nonnull Engine engine, @Nonnull WorldMap map, int radius) throws EngineException { this.map = map; this.radius = radius; effect = engine.getAssets().getEffectManager().getMiniMapEffect(map, false); } @Override public void renderImage( @Nonnull Graphics g, int x, int y, int width, int height, @Nonnull Color color, float imageScale) { renderImage(g, x, y, width, height, 0, 0, getWidth(), getHeight(), color, imageScale, radius, radius); } @Override public void renderImage( @Nonnull Graphics g, int x, int y, int w, int h, int srcX, int srcY, int srcW, int srcH, @Nonnull Color color, float scale, int centerX, int centerY) { ServerCoordinate playerLoc = map.getPlayerLocation(); ServerCoordinate origin = map.getMapOrigin(); if ((playerLoc == null) || (origin == null)) { // Setting the image up is not done yet. return; } setupEffect(); int miniMapOriginX = playerLoc.getX() - origin.getX() - radius; int miniMapOriginY = playerLoc.getY() - origin.getY() - radius; int scaledWidth = Math.round(w * scale); int scaledHeight = Math.round(h * scale); int fixedX = (int) Math.round(x + ((w - scaledWidth) * ((double) centerX / (double) w))); int fixedY = (int) Math.round(y + ((h - scaledHeight) * ((double) centerY / (double) h))); g.drawTexture(map.getWorldMap(), fixedX, fixedY, scaledWidth, scaledHeight, srcX + miniMapOriginX, srcY + miniMapOriginY, srcW, srcH, centerX - fixedX, centerY - fixedY, -45.f, color, effect); } /** * Setup the parameters of the effect required to render the graphic. */ private void setupEffect() { effect.setRadius(radius); effect.setCenter(map.getPlayerLocation()); } @Override public int getWidth() { return radius * 2; } @Override public int getHeight() { return radius * 2; } @Override public void dispose() { // nothing to do } }