/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.assets; import illarion.common.util.ProgressMonitor; import org.illarion.engine.graphic.Texture; import javax.annotation.Nonnull; import javax.annotation.Nullable; import javax.annotation.concurrent.NotThreadSafe; /** * This interface provides access to the textures loaded by the backend. The references to those textures are used to * draw the respective images on the screen. * * @author Martin Karing <nitram@illarion.org> */ @NotThreadSafe public interface TextureManager { /** * Add a directory that provides texture data. * * @param directory the directory providing the texture data */ void addTextureDirectory(@Nonnull String directory); /** * Get a specified texture. * * @param directory the directory to read the data from * @param name the name of the texture required * @return the loaded texture or {@code null} in case the texture requested does not exist */ @Nullable Texture getTexture(@Nonnull String directory, @Nonnull String name); /** * Get a specified texture. * * @param name the name of the texture required * @return the loaded texture or {@code null} in case the texture requested does not exist */ @Nullable Texture getTexture(@Nonnull String name); /** * Calling this function starts the automatic loading of all texture atlas files in all the texture directories * that are currently set for the texture manager. * <p/> * In case the loading is already finished, this function does nothing. */ void startLoading(); /** * Get the progress monitor that reports the loading progress of the texture manager. * * @return the progress monitor */ @Nonnull ProgressMonitor getProgress(); /** * Check if the loading of the atlas textures is done now. * * @return {@code true} if the loading is done */ boolean isLoadingDone(); }