/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.data; import org.illarion.engine.graphic.Sprite; import javax.annotation.Nonnull; import javax.annotation.concurrent.Immutable; import javax.annotation.concurrent.ThreadSafe; /** * This is the template that contains the required data to create the graphical representation of a effect on the map. * * @author Martin Karing <nitram@illarion.org> */ @Immutable @ThreadSafe public class EffectTemplate extends AbstractAnimatedEntityTemplate { /** * The encoded light value of this effect. */ private final int light; /** * The constructor of this class. * * @param id the identification number of the entity * @param sprite the sprite used to render the entity * @param frames the total amount of frames * @param speed the animation speed */ public EffectTemplate( int id, @Nonnull Sprite sprite, int frames, int speed, int light) { super(id, sprite, frames, 0, speed, null, 0); this.light = light; } public int getLight() { return light; } }