/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.resources.data;
import org.illarion.engine.graphic.Sprite;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import javax.annotation.concurrent.ThreadSafe;
/**
* This is the template that contains the required data to create the graphical representation of a effect on the map.
*
* @author Martin Karing <nitram@illarion.org>
*/
@Immutable
@ThreadSafe
public class EffectTemplate extends AbstractAnimatedEntityTemplate {
/**
* The encoded light value of this effect.
*/
private final int light;
/**
* The constructor of this class.
*
* @param id the identification number of the entity
* @param sprite the sprite used to render the entity
* @param frames the total amount of frames
* @param speed the animation speed
*/
public EffectTemplate(
int id, @Nonnull Sprite sprite, int frames, int speed, int light) {
super(id, sprite, frames, 0, speed, null, 0);
this.light = light;
}
public int getLight() {
return light;
}
}