/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.nifty.controls;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import javax.annotation.concurrent.ThreadSafe;
/**
* This event is fired in case the player want to look at a item in the merchant dialog.
*
* @author Martin Karing <nitram@illarion.org>
*/
@ThreadSafe
@Immutable
public final class DialogMerchantLookAtEvent extends DialogEvent {
/**
* The item that was bought.
*/
@Nonnull
private final MerchantListEntry item;
/**
* Create a new instance of this event and set the ID of the dialog that was used to buy items from.
*
* @param id the ID of the dialog
* @param buyItem the item to buy
*/
public DialogMerchantLookAtEvent(int id, @Nonnull MerchantListEntry buyItem) {
super(id);
item = buyItem;
}
/**
* Get the item the player wants to buy.
*
* @return the item that is bought
*/
@Nonnull
public MerchantListEntry getItem() {
return item;
}
}