/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.backend.gdx; import com.badlogic.gdx.ApplicationAdapter; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import org.illarion.engine.GameListener; import javax.annotation.Nonnull; /** * This is the listener application that forwards the application events of libGDX to the {@link GameListener} that * is defined by this game engine. * * @author Martin Karing <nitram@illarion.org> */ class ListenerApplication extends ApplicationAdapter { /** * This is the game listener of the engine that has to receive the information regarding the game. */ @Nonnull private final GameListener listener; /** * The game container of the game engine. */ @Nonnull private final ApplicationGameContainer container; /** * Create a new listener application that forwards the events of libGDX to the engine listener. * * @param listener the listener of the game engine * @param container the game container */ ListenerApplication(@Nonnull GameListener listener, @Nonnull ApplicationGameContainer container) { this.listener = listener; this.container = container; } @Override public void create() { container.createEngine(); listener.create(container); } @Override public void resize(int width, int height) { listener.resize(container, width, height); } @Override public void render() { listener.update(container, Math.round(Gdx.graphics.getDeltaTime() * 1000.f)); GdxGraphics graphics = container.getEngine().getGraphics(); graphics.beginFrame(); container.getEngine().getAssets().getTextureManager().update(); listener.render(container); graphics.endFrame(); SpriteBatch batch = container.getEngine().getGraphics().getSpriteBatch(); container.setLastFrameRenderCalls(batch.totalRenderCalls); batch.totalRenderCalls = 0; } /** * This function is called to check if closing the game directly is allowed at this point. * * @return {@code true} in case the game may be closed now */ public boolean isExitAllowed() { return listener.isClosingGame(); } @Override public void dispose() { listener.dispose(); } }