/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.nifty;
import de.lessvoid.nifty.spi.render.MouseCursor;
import de.lessvoid.nifty.spi.render.RenderDevice;
import javax.annotation.Nonnull;
/**
* This is the mouse cursor implementation that uses the mouse cursors of the game engine.
*
* @author Martin Karing <nitram@illarion.org>
*/
class IgeMouseCursor implements MouseCursor {
/**
* This is the cursor that is wrapped by this mouse cursor implementation.
*/
@Nonnull
private final org.illarion.engine.MouseCursor cursor;
@Nonnull
private final RenderDevice device;
/**
* Create a new mouse cursor that wraps the mouse cursor of the engine.
*
* @param cursor the wrapped cursor
*/
IgeMouseCursor(@Nonnull RenderDevice device, @Nonnull org.illarion.engine.MouseCursor cursor) {
this.device = device;
this.cursor = cursor;
}
/**
* Get the mouse cursor that is wrapped in this class.
*
* @return the wrapped mouse cursor
*/
@Nonnull
public org.illarion.engine.MouseCursor getCursor() {
return cursor;
}
@Override
public void enable() {
device.enableMouseCursor(this);
}
@Override
public void disable() {
device.disableMouseCursor();
}
@Override
public void dispose() {
cursor.dispose();
}
}