/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.loading;
import illarion.client.IllaClient;
import illarion.client.world.World;
import illarion.common.data.SkillLoader;
import illarion.common.util.ProgressMonitor;
import org.illarion.engine.Engine;
import org.illarion.engine.EngineException;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.NotThreadSafe;
/**
* This loading task takes care for loading the components of the game environment that still need to be loaded.
*
* @author Martin Karing <nitram@illarion.org>
*/
@NotThreadSafe
final class GameEnvironmentLoading implements LoadingTask {
/**
* This is set {@code true} once the loading of the game components is done.
*/
private boolean loadingDone;
/**
* The monitor for the loading progress.
*/
@Nonnull
private final ProgressMonitor monitor;
/**
* The game engine instance that is used.
*/
@Nonnull
private final Engine usedEngine;
/**
* The logger of this class.
*/
@Nonnull
private final Logger logger = LoggerFactory.getLogger(GameEnvironmentLoading.class);
/**
* The constructor of this loading task.
*
* @param engine the engine that is used to load the game
*/
GameEnvironmentLoading(@Nonnull Engine engine) {
usedEngine = engine;
monitor = new ProgressMonitor();
}
@Override
public void load() {
try {
SkillLoader.load();
World.initWorldComponents(usedEngine);
} catch (@Nonnull EngineException e) {
logger.error("Failed to init the components of the world.", e);
IllaClient.errorExit("World init failed!");
}
loadingDone = true;
monitor.setProgress(1.f);
}
@Override
public boolean isLoadingDone() {
return loadingDone;
}
@Nonnull
@Override
public ProgressMonitor getProgressMonitor() {
return monitor;
}
}