/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.backend.gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
import org.illarion.engine.GameContainer;
import org.illarion.engine.backend.shared.AbstractScene;
import org.illarion.engine.graphic.Graphics;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* This is the scene implementation for libGDX.
*
* @author Martin Karing <nitram@illarion.org>
*/
class GdxScene extends AbstractScene<GdxSceneEffect> {
/**
* The container that displays the scene
*/
@Nonnull
private final GameContainer container;
/**
* The first of two frame buffers that can be used to buffer the scene to apply the post processing effects.
*/
@Nullable
private FrameBuffer processImage0;
/**
* The second of two frame buffers that can be used to buffer the scene to apply the post processing effects.
*/
@Nullable
private FrameBuffer processImage1;
/**
* The last frame buffer that was requested. This variable is required to flip-flop the textures.
*/
private int lastFrameBuffer = 1;
/**
* The camera that is used to render the scene.
*/
@Nonnull
private final OrthographicCamera camera;
/**
* Create a new render scene for libGDX.
*
* @param container the container that displays the scene
*/
GdxScene(@Nonnull GameContainer container) {
this.container = container;
camera = new OrthographicCamera();
camera.setToOrtho(true);
}
@Override
public void update(@Nonnull GameContainer c, int delta) {
updateScene(c, delta);
int effectCount = getEffectCount();
for (int i = 0; i < effectCount; i++) {
getEffect(i).update(delta);
}
camera.setToOrtho(true, c.getWidth(), c.getHeight());
camera.update();
}
@Override
public void render(@Nonnull Graphics graphics, int offsetX, int offsetY) {
if (!(graphics instanceof GdxGraphics)) {
throw new IllegalArgumentException("Illegal graphics implementation.");
}
GdxGraphics gdxGraphics = (GdxGraphics) graphics;
int effectCount = getEffectCount();
if (effectCount == 0) {
gdxGraphics.applyOffset(offsetX, offsetY);
renderScene(graphics);
gdxGraphics.resetOffset();
} else {
gdxGraphics.endFrame();
FrameBuffer currentFrameBuffer = getNextFrameBuffer(container.getWidth(), container.getHeight());
currentFrameBuffer.begin();
gdxGraphics.beginFrame();
gdxGraphics.applyOffset(offsetX, offsetY);
renderScene(graphics);
gdxGraphics.resetOffset();
gdxGraphics.flushAll();
currentFrameBuffer.end();
SpriteBatch renderBatch = gdxGraphics.getSpriteBatch();
renderBatch.setProjectionMatrix(camera.combined);
renderBatch.setColor(Color.WHITE);
FrameBuffer lastFrameBuffer = currentFrameBuffer;
for (int i = 0; i < effectCount; i++) {
currentFrameBuffer = getNextFrameBuffer(container.getWidth(), container.getHeight());
currentFrameBuffer.begin();
renderBatch.begin();
GdxSceneEffect effect = getEffect(i);
effect.activateEffect(renderBatch, container.getWidth(), container.getHeight(),
currentFrameBuffer.getColorBufferTexture().getWidth(),
currentFrameBuffer.getColorBufferTexture().getHeight());
renderBatch.draw(lastFrameBuffer.getColorBufferTexture(), 0.f, 0.f);
effect.disableEffect(renderBatch);
renderBatch.end();
currentFrameBuffer.end();
lastFrameBuffer = currentFrameBuffer;
}
renderBatch.setColor(Color.WHITE);
renderBatch.setProjectionMatrix(camera.combined);
renderBatch.begin();
renderBatch.draw(lastFrameBuffer.getColorBufferTexture(), 0.f, 0.f);
renderBatch.end();
}
}
/**
* Get the next frame buffer that can be used as render target.
*
* @param width the width the image is supposed to have
* @param height the height the image is supposed to have
* @return the image that can be used now
*/
@Nonnull
private FrameBuffer getNextFrameBuffer(int width, int height) {
if (lastFrameBuffer == 1) {
processImage0 = validateFrameBuffer(width, height, processImage0);
lastFrameBuffer = 0;
return processImage0;
}
processImage1 = validateFrameBuffer(width, height, processImage1);
lastFrameBuffer = 1;
return processImage1;
}
/**
* Check if a frame buffer is fitting the requirements.
*
* @param width the width the image needs to have
* @param height the height the image needs to have
* @param original the original image, if this is {@code null} a new image will be created
* @return the image fitting the requirements
*/
@Nonnull
private static FrameBuffer validateFrameBuffer(
int width, int height, @Nullable FrameBuffer original) {
if (original == null) {
return new FrameBuffer(Format.RGBA8888, width, height, false);
}
if ((original.getHeight() == height) && (original.getWidth() == width)) {
return original;
}
original.dispose();
return new FrameBuffer(Format.RGBA8888, width, height, false);
}
}