/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.easynpc.parsed;
import illarion.easynpc.data.EquipmentSlots;
import illarion.easynpc.data.Items;
import illarion.easynpc.writer.LuaRequireTable;
import illarion.easynpc.writer.LuaWriter;
import illarion.easynpc.writer.LuaWriter.WritingStage;
import illarion.easynpc.writer.SQLBuilder;
import javax.annotation.Nonnull;
import java.io.IOException;
import java.io.Writer;
import java.util.Collection;
import java.util.Collections;
/**
* This class stores the parsed equipment data that contains information about what the NPC wears.
*
* @author Martin Karing <nitram@illarion.org>
*/
public final class ParsedEquipment implements ParsedData {
/**
* The format string for the LUA version of this data type.
*/
private static final String LUA_FORMAT = "mainNPC:setEquipment(%1$s, %2$s)";
/**
* The item that is supposed to be placed in this slot.
*/
private final Items item;
/**
* The equipment slot the item is supposed to be placed in.
*/
private final EquipmentSlots slot;
/**
* Create a instance of the parsed equipment.
*
* @param itemSlot the slot the item is placed in
* @param slotItem the item that is placed in the slot
*/
public ParsedEquipment(EquipmentSlots itemSlot, Items slotItem) {
slot = itemSlot;
item = slotItem;
}
/**
* The equipment data does not effect the query.
*/
@Override
public void buildSQL(@Nonnull SQLBuilder builder) {
// nothing to add to the query
}
/**
* Check if the current stage is effected by the values stores in this
* construct.
*/
@Override
public boolean effectsLuaWritingStage(@Nonnull WritingStage stage) {
return stage == WritingStage.Clothes;
}
/**
* The equipment of the character is a part of the base NPC. There are no
* additional modules needed.
*/
@Nonnull
@Override
public Collection<String> getRequiredModules() {
return Collections.emptyList();
}
/**
* Write the LUA representation of this data to the LUA NPC script.
*/
@Override
public void writeLua(
@Nonnull Writer target, @Nonnull LuaRequireTable requires, @Nonnull WritingStage stage) throws IOException {
if (!effectsLuaWritingStage(stage)) {
return;
}
target.write(String.format(LUA_FORMAT, Integer.toString(slot.getLuaId()), Integer.toString(item.getItemId())));
target.write(LuaWriter.NL);
}
}