/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.world.events; import illarion.client.world.World; import illarion.common.types.CharacterId; import javax.annotation.Nonnull; /** * This class is the abstract event that is extended by all events that are related to a single character. * * @author Martin Karing <nitram@illarion.org> */ public abstract class AbstractCharEvent { /** * The ID of the character this event is related to. */ private final CharacterId charId; /** * Create this event and set the character ID of the character this event refers to. * * @param id the ID of the character */ protected AbstractCharEvent(CharacterId id) { charId = id; } /** * Get the ID of the character this event refers to that is stored in this event. * * @return the ID of the character */ public final CharacterId getCharId() { return charId; } /** * Get the string that describes the implemented event that actually happened. * * @return a string that describes the actual event */ @Nonnull public abstract String getEvent(); /** * Check if this event refers to the character that is played by the local player. * * @return {@code true} if the character is the one that is played by the local player */ public final boolean isPlayerCharacter() { return World.getPlayer().isPlayer(charId); } }