/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.backend.gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import org.illarion.engine.graphic.effects.TextureEffect;
import javax.annotation.Nonnull;
/**
* This interface extends the default texture effects for libGDX.
*
* @author Martin Karing <nitram@illarion.org>
*/
interface GdxTextureEffect extends TextureEffect {
/**
* Apply the effect to a sprite batch.
*
* @param batch the batch that is supposed to render this effect from now on
*/
void activateEffect(@Nonnull SpriteBatch batch);
/**
* Remove the effect from a sprite batch.
*
* @param batch the batch that is now not supposed to render the effect anymore
*/
void disableEffect(@Nonnull SpriteBatch batch);
/**
* Set the top left coordinate of the texture that is rendered.
*
* @param x the x coordinate
* @param y the y coordinate
*/
void setTopLeftCoordinate(float x, float y);
/**
* Set the bottom right coordinate of the texture that is rendered.
*
* @param x the x coordinate
* @param y the y coordinate
*/
void setBottomRightCoordinate(float x, float y);
}