/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.loaders; import illarion.client.resources.MiscImageFactory; import illarion.client.resources.ResourceFactory; import illarion.client.resources.data.MiscImageTemplate; import org.illarion.engine.assets.Assets; import org.illarion.engine.assets.SpriteFactory; import org.illarion.engine.assets.TextureManager; import org.illarion.engine.graphic.Sprite; import javax.annotation.Nonnull; /** * This class is used to load the misc images required in the graphics. * * @author Martin Karing <nitram@illarion.org> */ public final class MiscImageLoader extends AbstractResourceLoader<MiscImageTemplate> { /** * The path inside the resources where the GUI images are stored. */ @Nonnull private static final String GUI_PATH = "gui/"; /** * The assets of the game engine that are required to load the data needed for the misc images. */ @Nonnull private final Assets assets; /** * Create a new misc image loader. * * @param assets the assets instance of the game engine that is used to load the data */ public MiscImageLoader(@Nonnull Assets assets) { this.assets = assets; } /** * Trigger the loading sequence for this loader. */ @Nonnull @Override public ResourceFactory<MiscImageTemplate> call() { if (!hasTargetFactory()) { throw new IllegalStateException("targetFactory not set yet."); } ResourceFactory<MiscImageTemplate> factory = getTargetFactory(); factory.init(); SpriteFactory sf = assets.getSpriteFactory(); ResourceFactory<MiscImageTemplate> tf = getTargetFactory(); TextureManager tm = assets.getTextureManager(); Sprite attackMarkerSprite = sf .createSprite(getTextures(tm, GUI_PATH, "attackMarker", 1), 0, 0, SpriteFactory.CENTER, SpriteFactory.CENTER, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.ATTACK_MARKER, attackMarkerSprite, 1)); Sprite miniMapArrowSprite = sf .createSprite(getTextures(tm, GUI_PATH, "minimap_arrow", 1), 0, 71, SpriteFactory.CENTER, SpriteFactory.TOP, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.MINI_MAP_ARROW, miniMapArrowSprite, 1)); Sprite miniMapPointSprite = sf .createSprite(getTextures(tm, GUI_PATH, "minimap_point", 1), 0, 0, SpriteFactory.CENTER, SpriteFactory.CENTER, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.MINI_MAP_POINT, miniMapPointSprite, 1)); Sprite miniMapExclSprite = sf .createSprite(getTextures(tm, GUI_PATH, "minimap_exclamation", 1), 0, 0, SpriteFactory.CENTER, SpriteFactory.CENTER, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.MINI_MAP_EXCLAMATION, miniMapExclSprite, 1)); Sprite questMarker1 = sf .createSprite(getTextures(tm, GUI_PATH, "question_mark", 1), 0, 0, SpriteFactory.CENTER, SpriteFactory.BOTTOM, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.QUEST_MARKER_QUESTION_MARK, questMarker1, 1)); Sprite questMarker2 = sf .createSprite(getTextures(tm, GUI_PATH, "exclamation_mark", 1), 0, 0, SpriteFactory.CENTER, SpriteFactory.BOTTOM, false); tf.storeResource(new MiscImageTemplate(MiscImageFactory.QUEST_MARKER_EXCLAMATION_MARK, questMarker2, 1)); factory.loadingFinished(); loadingDone(); return factory; } }