/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.net.server; import illarion.client.net.CommandList; import illarion.client.net.annotations.ReplyMessage; import illarion.common.net.NetCommReader; import org.jetbrains.annotations.Contract; import javax.annotation.Nonnull; import java.io.IOException; /** * Server message: Magic flags of the player character * <p /> * <b>With magic not properly implemented, this command does currently nothing.</b> * * @author Martin Karing <nitram@illarion.org> * @author Nop */ @ReplyMessage(replyId = CommandList.MSG_MAGIC_FLAG) public final class MagicFlagMsg implements ServerReply { /** * Flags of the magic that are available. So the runes a character is allowed to use. */ private long flags; /** * Type of magic that is used. Such a magician, druid, bard, priest. */ private short type; @Override public void decode(@Nonnull NetCommReader reader) throws IOException { type = reader.readUByte(); flags = reader.readUInt(); } @Nonnull @Override public ServerReplyResult execute() { return ServerReplyResult.Success; } @Nonnull @Override @Contract(pure = true) public String toString() { return Utilities.toString(MagicFlagMsg.class, "Type: " + type, "Flags: " + flags); } }