/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.net.server;
import illarion.client.net.CommandList;
import illarion.client.net.annotations.ReplyMessage;
import illarion.common.net.NetCommReader;
import org.jetbrains.annotations.Contract;
import javax.annotation.Nonnull;
import java.io.IOException;
/**
* Server message: Magic flags of the player character
* <p />
* <b>With magic not properly implemented, this command does currently nothing.</b>
*
* @author Martin Karing <nitram@illarion.org>
* @author Nop
*/
@ReplyMessage(replyId = CommandList.MSG_MAGIC_FLAG)
public final class MagicFlagMsg implements ServerReply {
/**
* Flags of the magic that are available. So the runes a character is allowed to use.
*/
private long flags;
/**
* Type of magic that is used. Such a magician, druid, bard, priest.
*/
private short type;
@Override
public void decode(@Nonnull NetCommReader reader) throws IOException {
type = reader.readUByte();
flags = reader.readUInt();
}
@Nonnull
@Override
public ServerReplyResult execute() {
return ServerReplyResult.Success;
}
@Nonnull
@Override
@Contract(pure = true)
public String toString() {
return Utilities.toString(MagicFlagMsg.class, "Type: " + type, "Flags: " + flags);
}
}