/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.states;
import de.lessvoid.nifty.Nifty;
import illarion.client.Game;
import org.illarion.engine.GameContainer;
import javax.annotation.Nonnull;
/**
* This interface defines the different states the game is able to enter.
*
* @author Martin Karing <nitram@illarion.org>
*/
public interface GameState {
/**
* This function is called once the game is created.
* <p/>
* Its called for all game states, not just for the active one.
*
* @param game the game that is running
* @param container the container that carries the game
* @param nifty the instance of the Nifty GUI that displays the game
*/
void create(@Nonnull Game game, @Nonnull GameContainer container, @Nonnull Nifty nifty);
/**
* This function is called once the game is shut down.
* <p/>
* Its called for all game states, not just for the active one.
*/
void dispose();
/**
* This function is called for the active state once the size of the game container changes.
*
* @param container the container that carries the game
* @param width the new width of the game surface
* @param height the new height of the game surface
*/
void resize(@Nonnull GameContainer container, int width, int height);
/**
* This function is called during the update loop for the active game state.
*
* @param container the container that carries the game
* @param delta the time since the last update in milliseconds
*/
void update(@Nonnull GameContainer container, int delta);
/**
* This function is called during the render loop for the active game state.
*
* @param container the container that carries the game
*/
void render(@Nonnull GameContainer container);
/**
* This function is called once the game is requested to close. Its called for the active game state. This state
* is allowed to choose if the game is supposed to quit or interrupt the exit progress.
*
* @return {@code true} if its okay that the game is closing
*/
boolean isClosingGame();
/**
* This function is called once the game is entered
*
* @param nifty the active instance of the Nifty-GUI
*/
void enterState(@Nonnull GameContainer container, @Nonnull Nifty nifty);
/**
* This function is called once a formerly active state is left.
*/
void leaveState(@Nonnull GameContainer container);
}