/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.backend.gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import org.illarion.engine.graphic.effects.SceneEffect;
import javax.annotation.Nonnull;
/**
* This is the extended interface of scene effects that are applied to the libGDX scene renderer.
*
* @author Martin Karing <nitram@illarion.org>
*/
interface GdxSceneEffect extends SceneEffect {
/**
* Update the state of the effect. This should be used to implement animated effects.
*
* @param delta the time since the last update call in milliseconds
*/
void update(int delta);
/**
* Activate the effect so it applies to the next rendering operation.
*
* @param batch the batch used for the drawing operation
* @param screenWidth the width of the scene that is rendered
* @param screenHeight the height of the scene that is rendered
* @param textureWidth the width of the texture that holds the scene in its current state
* @param textureHeight the height of the texture that holds the scene in its current state
*/
void activateEffect(
@Nonnull SpriteBatch batch, int screenWidth, int screenHeight, int textureWidth, int textureHeight);
/**
* Disable the effect so it does not apply anymore
*
* @param batch the batch used for the drawing operation
*/
void disableEffect(@Nonnull SpriteBatch batch);
}