/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.loaders; import illarion.client.resources.ResourceFactory; import illarion.client.resources.data.OverlayTemplate; import illarion.common.util.TableLoaderOverlay; import illarion.common.util.TableLoaderSink; import org.illarion.engine.assets.Assets; import org.illarion.engine.assets.SpriteFactory; import org.illarion.engine.graphic.Sprite; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; /** * This class is used to load the overlay definitions from the resource table that was created using the * configuration tool. The class will create the required overlay objects and send them to the overlay factory that * takes care for distributing those objects. * * @author Martin Karing <nitram@illarion.org> */ public final class OverlayLoader extends AbstractResourceLoader<OverlayTemplate> implements TableLoaderSink<TableLoaderOverlay> { /** * The logger that is used to report error messages. */ @Nonnull private static final Logger log = LoggerFactory.getLogger(OverlayLoader.class); public static final String OVERLAY_PATH = "tiles/"; public static final int OVERLAY_VARIATIONS = 28; /** * The assets of the game engine that are required to load the data needed for the overlays. */ @Nonnull private final Assets assets; /** * Create a new overlay loader. * * @param assets the assets instance of the game engine that is used to load the data */ public OverlayLoader(@Nonnull Assets assets) { this.assets = assets; } /** * Trigger the loading sequence for this loader. */ @Nonnull @Override public ResourceFactory<OverlayTemplate> call() { if (!hasTargetFactory()) { throw new IllegalStateException("targetFactory not set yet."); } ResourceFactory<OverlayTemplate> factory = getTargetFactory(); factory.init(); new TableLoaderOverlay(this); factory.loadingFinished(); loadingDone(); return factory; } /** * Handle a single line of the resource table. */ @Override public boolean processRecord(int line, @Nonnull TableLoaderOverlay loader) { int id = loader.getTileId(); String name = loader.getOverlayFile(); Sprite overlaySprite = assets.getSpriteFactory() .createSprite(getTextures(assets.getTextureManager(), OVERLAY_PATH, name, OVERLAY_VARIATIONS), 0, 0, SpriteFactory.CENTER, SpriteFactory.CENTER, false); OverlayTemplate template = new OverlayTemplate(id, overlaySprite); try { getTargetFactory().storeResource(template); } catch (@Nonnull IllegalStateException ex) { log.error("Failed adding overlay to internal factory. ID: {} - Filename: {}", id, name); } return true; } }