/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.easynpc.data; import org.fife.ui.rsyntaxtextarea.Token; import org.fife.ui.rsyntaxtextarea.TokenMap; import javax.annotation.Nonnull; /** * This enumerator contains the possible values for the language the character is speaking. * * @author Martin Karing <nitram@illarion.org> */ public enum CharacterLanguage { ancient(10), common(0), dwarf(2), elf(3), halfling(6), human(1), lizard(4), orc(5); /** * The ID of the language. */ private final int id; /** * Constructor for the constants. It takes the Id of the language to store * it in each constant. * * @param langId the language ID fitting this constant */ CharacterLanguage(int langId) { id = langId; } /** * Get the language ID fitting of this constant. * * @return the language ID */ public int getLangId() { return id; } /** * Add this values to the highlighted tokens. * * @param map the map that stores the tokens */ public static void enlistHighlightedWords(@Nonnull TokenMap map) { for (CharacterLanguage language : CharacterLanguage.values()) { map.put(language.name(), Token.VARIABLE); } } }