/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.easynpc.data;
import org.fife.ui.rsyntaxtextarea.Token;
import org.fife.ui.rsyntaxtextarea.TokenMap;
import javax.annotation.Nonnull;
/**
* This enumerator contains the possible values for the language the character is speaking.
*
* @author Martin Karing <nitram@illarion.org>
*/
public enum CharacterLanguage {
ancient(10),
common(0),
dwarf(2),
elf(3),
halfling(6),
human(1),
lizard(4),
orc(5);
/**
* The ID of the language.
*/
private final int id;
/**
* Constructor for the constants. It takes the Id of the language to store
* it in each constant.
*
* @param langId the language ID fitting this constant
*/
CharacterLanguage(int langId) {
id = langId;
}
/**
* Get the language ID fitting of this constant.
*
* @return the language ID
*/
public int getLangId() {
return id;
}
/**
* Add this values to the highlighted tokens.
*
* @param map the map that stores the tokens
*/
public static void enlistHighlightedWords(@Nonnull TokenMap map) {
for (CharacterLanguage language : CharacterLanguage.values()) {
map.put(language.name(), Token.VARIABLE);
}
}
}