/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.states;
import de.lessvoid.nifty.Nifty;
import illarion.client.Game;
import illarion.client.IllaClient;
import illarion.client.world.World;
import org.illarion.engine.GameContainer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.annotation.Nonnull;
/**
* This state is activated during the shutdown of the game.
*
* @author Martin Karing <nitram@illarion.org>
*/
public final class LogoutState implements GameState {
/**
* The logger that is used for the logging output of this class.
*/
@Nonnull
private static final Logger log = LoggerFactory.getLogger(LogoutState.class);
@Override
public void create(@Nonnull Game game, @Nonnull GameContainer container, @Nonnull Nifty nifty) {
log.trace("Creating logout state.");
Util.loadXML(nifty, "illarion/client/gui/xml/logout.xml");
}
@Override
public void dispose() {
}
@Override
public void resize(@Nonnull GameContainer container, int width, int height) {
}
private int logoutDelay;
@Override
public void update(@Nonnull GameContainer container, int delta) {
if (logoutDelay == 0) {
World.shutdownWorld();
}
logoutDelay += delta;
if (logoutDelay > 1000) {
IllaClient.returnToLogin();
}
}
@Override
public void render(@Nonnull GameContainer container) {
}
@Override
public boolean isClosingGame() {
return false;
}
@Override
public void enterState(@Nonnull GameContainer container, @Nonnull Nifty nifty) {
logoutDelay = 0;
nifty.gotoScreen("clientLogout");
}
@Override
public void leaveState(@Nonnull GameContainer container) {
}
}