/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.states; import de.lessvoid.nifty.Nifty; import illarion.client.Game; import illarion.client.IllaClient; import illarion.client.world.World; import org.illarion.engine.GameContainer; import org.slf4j.Logger; import org.slf4j.LoggerFactory; import javax.annotation.Nonnull; /** * This state is activated during the shutdown of the game. * * @author Martin Karing <nitram@illarion.org> */ public final class LogoutState implements GameState { /** * The logger that is used for the logging output of this class. */ @Nonnull private static final Logger log = LoggerFactory.getLogger(LogoutState.class); @Override public void create(@Nonnull Game game, @Nonnull GameContainer container, @Nonnull Nifty nifty) { log.trace("Creating logout state."); Util.loadXML(nifty, "illarion/client/gui/xml/logout.xml"); } @Override public void dispose() { } @Override public void resize(@Nonnull GameContainer container, int width, int height) { } private int logoutDelay; @Override public void update(@Nonnull GameContainer container, int delta) { if (logoutDelay == 0) { World.shutdownWorld(); } logoutDelay += delta; if (logoutDelay > 1000) { IllaClient.returnToLogin(); } } @Override public void render(@Nonnull GameContainer container) { } @Override public boolean isClosingGame() { return false; } @Override public void enterState(@Nonnull GameContainer container, @Nonnull Nifty nifty) { logoutDelay = 0; nifty.gotoScreen("clientLogout"); } @Override public void leaveState(@Nonnull GameContainer container) { } }