/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.easynpc.data; import org.fife.ui.rsyntaxtextarea.Token; import org.fife.ui.rsyntaxtextarea.TokenMap; import javax.annotation.Nonnull; /** * This enumerator stores all possible slots for equipment used in the easyNPC * scripts. * * @author Martin Karing <nitram@illarion.org> */ public enum EquipmentSlots { /** * The chest slot. A place for shirts and armors. */ chest(3), /** * The coat slots for... coats. */ coat(11), /** * Feet slot for shoes and boots. */ feet(10), /** * Hands slot for gloves. */ hands(4), /** * The head slot. Helmets and heads have a place there. */ head(1), /** * Main hand for tools and swords. */ mainHand(5), /** * Second hand for shields and arrows. */ secondHand(6), /** * Trousers slot for trousers and grieves. */ trousers(9); /** * The ID for each slot in a lua script. */ private final int slotId; /** * Constructor for the equipment slot that stores the ID needed in LUA. * * @param id the Id of the slot */ EquipmentSlots(int id) { slotId = id; } /** * Get the LUA id of the slot. * * @return the LUA id of this slot */ public int getLuaId() { return slotId; } /** * Add this values to the highlighted tokens. * * @param map the map that stores the tokens */ public static void enlistHighlightedWords(@Nonnull TokenMap map) { for (EquipmentSlots slot : EquipmentSlots.values()) { map.put(slot.name(), Token.VARIABLE); } } }