/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package org.illarion.engine.backend.gdx;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import org.illarion.engine.graphic.Texture;
import javax.annotation.Nonnull;
/**
* This is the implementation of a texture that stores a libGDX texture.
*
* @author Martin Karing <nitram@illarion.org>
*/
class GdxTexture implements Texture {
/**
* The internal texture that is wrapped by this engine texture.
*/
@Nonnull
private final TextureRegion backingTexture;
GdxTexture(@Nonnull TextureRegion backingTexture) {
this.backingTexture = backingTexture;
}
@Override
public void dispose() {
// nothing to do
}
@Nonnull
@Override
public Texture getSubTexture(int x, int y, int width, int height) {
return new GdxTexture(new TextureRegion(backingTexture, x, y, width, height));
}
@Override
public int getHeight() {
return backingTexture.getRegionHeight();
}
@Override
public int getWidth() {
return backingTexture.getRegionWidth();
}
@Nonnull
public TextureRegion getTextureRegion() {
return backingTexture;
}
}