/* * This file is part of the Illarion project. * * Copyright © 2015 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.resources.data; import org.illarion.engine.graphic.Sprite; import javax.annotation.Nonnull; import javax.annotation.concurrent.Immutable; import javax.annotation.concurrent.ThreadSafe; /** * This template contains the required data to display a tile overlay on the screen. * * @author Martin Karing <nitram@illarion.org> */ @Immutable @ThreadSafe public class OverlayTemplate extends AbstractAnimatedEntityTemplate { /** * The constructor of this class. * * @param id the identification number of the entity * @param sprite the sprite used to render the entity */ public OverlayTemplate(int id, @Nonnull Sprite sprite) { super(id, sprite, 1, 0, 0, null, 0); } }