/*
* This file is part of the Illarion project.
*
* Copyright © 2015 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.resources.data;
import org.illarion.engine.graphic.Sprite;
import javax.annotation.Nonnull;
import javax.annotation.concurrent.Immutable;
import javax.annotation.concurrent.ThreadSafe;
/**
* This template contains the required data to display a tile overlay on the screen.
*
* @author Martin Karing <nitram@illarion.org>
*/
@Immutable
@ThreadSafe
public class OverlayTemplate extends AbstractAnimatedEntityTemplate {
/**
* The constructor of this class.
*
* @param id the identification number of the entity
* @param sprite the sprite used to render the entity
*/
public OverlayTemplate(int id, @Nonnull Sprite sprite) {
super(id, sprite, 1, 0, 0, null, 0);
}
}